It’s always more work than it looks. You can get to mostly usable tools quickly if your request isn’t too difficult, but every time I use them I run into another thing that needs to be fixed, changed, clarified, or cleaned up.
It’s fun at first, but over time you realize you’re spending more time building the tools than using the tools to build the thing you originally wanted to work on.
I think personal software is best for highly specific tools or for things you need to use repeatedly for a very long time.
For something like a SketchUp competitor, I wouldn’t want to try to maintain my own. The number of edge cases and features is bigger than you imagine up front, and the vibecoded version that might appear a few hours after your prompt is going to be very far from the version you want to use.
The vibecoded apps all rely on an army of users exploring the program and reporting all the bugs and edge cases. You don’t want to be doing that on your own.
My personal projects matter a lot. For some of them I am trusting my private data in the code, so I need to hold it to a high security and privacy standard. For others, I have hundreds or thousands of users (game mods, helper tools for hobbies, etc.), and I don't want to ship low quality to them.
It’s amazing that you can get something usable quickly, but then every time you use the software you’re back in the AI working on your tool.
Using AI to build the tool becomes the project, replacing the project that led you to think about vibecoding a tool.
At least that's my experience.
Small tools with few features is great. a 3D modeler is not that.
Not necessarily. But only if what you need is not available in open source or not achievable by forking open source. Otherwise it’s a waste of money (token) and attention. This is a significantly smaller pool that “build [all] your own tools”.
Although, AI mega corpos would love if we do constantly re-build everything. You can tell by the tendency of the agents to write everything from scratch instead of importing the code that does the same thing or better.
I think it comes down to where you want to spend your time and attention.
You’ve likely just switched hobbies to your Blender clone instead of what you wanted to make.
Like, I have to imagine that 80% of the "quick stuff" people need to do in Blender would be done with:
* create quad * exude like 5 times * done
Maaaybe
* perform boolean operation between object and a circle or 3
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Like, I have less than 200 hours in Blender and I was pretty functional after like ... 30 minutes to an hour of a single tutorial.
I wonder if Claude Code and other similar tools start to maintain their own base apps that everyone keeps asking for? This would be like a "cache" that makes the requests cheaper/easier to deliver?
Then everyone's "own" apps is really just a customization layer on top of a solid base that already does all the heavy lifting.
So many people are building their own versions of:
- PDF editors
- Word processors
- 3D editors
- Video editors
- Pixel-based image editors
- Vector-based image editors
- CAD editors
etc.
In some of these there are a few flavors as well that are major architectural choices. But most of what people are doing is just playing around with UI and file formats. Much of the functionality is generally the same.
All these clones of Photoshop and similar tools are mostly dead ends, they are experiments to see if you can do it, but there will be a consolidation around regularly maintained and powerful and complete apps that likely also offer support.
These experiments are dead-ends for the most part long-term. Fun play things, but they will not gain significantly user bases.
Before that, though, I think you have to learn what the experts do and what can be done and what you should want. And then you can start to make your own opinions.
By then, unless the major players have done it really wrong, you're not going to make something better than what already exists.
Right now, it's different, because we have that experience prior to the ability to just wish up an app and have it happen.
I think the value of adapting full tools to your own workflow far outweighs the maintenance costs nowadays. The tool above for instance took my agent a couple hours and it was good to go. It wasn’t a small slice by any means either: it supports edit/obj mode, extrude, loop cuts, modifiers like subdiv, save/load, undo/redo, bones, auto rig, posing, and more.
Mind you, this is a slice of an open source tool which was still outside of what I wanted from it. Cost wasn’t even part of the equation here.
One of the tools (built for me to score options of different assets): https://id-le.com/review/intro-logo-animation
Video: https://youtube.com/shorts/tlI9_XBuqVk
Repo: https://github.com/nicobrenner/id-le
Online: https://id-le.com/
Since Blender is OSS, you could probably use one of the existing VR views for Blender and write a bunch of in-app Python scripts to do what you want, if you wanted to also be able to output to Blender files and work within Blender already.
This looks like a pretty well-trodden area in Blender.
Adding scripts into an existing product does not serve this.
I think we are entering into a new era where we don’t need to accept fully featured software with all of its decisions should they not fit ours.
And you get battle-tested software and a huge collection of existing plugins, operational modes, export formats, all that. Fully bespoke software for everything you want is a way toward losing interoperability between people and platforms.
But building up as opposed to building down or rewriting is freeing.
I can pull in ideas from Houdini and mix them in. I can use Blender’s source as reference for specific implementations should I need. I can keep my tooling specific to the projects Im working on and design it to fit that as opposed to build a workflow within a software meant to be general purpose.
IMO, this kind of full customization is going to become far more commonplace.
Would love to hear advice from people who use CRM tools on the job.
A good visualizer might be useful thought! If that part of the work needs to be validated.
By outsourcing the modeling to Claude or whatever, you don't learn how to build 3d models on your own. You've become dependent on the LLMs, and you're trivially replaceable by someone who can build 3d models on their own...because they can also learn to tell Claude to do all the work.
Their models are horribly topoligized, which will matter for most use cases for models; and if you’re just using it to make a cube, it’d be better to learn the related program to do that.
People tend to ask LLMs to make full art pieces (a decade of specialized knowledge and muscle memory), not “draw me a square”.
In 3d art, there is a gulf between the easy stuff and the hard stuff.
Tl; dr: for 3d art, I agree.