I almost feel like saying, "we do like to build things that are impressive, but there's really only so much I can be impressed". These models have redlined my "impress-o-meter".
I'd like them to now cure cancer instead of giving me endless 3d worlds and crazy games, etc.
I don't have the time to use them because I'm working on my own comprehensive projects that other people won't use because they're working on their own comprehensive projects. I joke, but it does feel that way sometimes.
>Have you never thought, "Man, I really wish that there was software to do XYZ, but programming it would be too much work, even with current AI?
Only speaking for myself, I've already built all the ideas I've had in my head my entire career. There doesn't seem to be anything coming along to replace those ideas. I suppose I might not be creative enough in my advancing years, I don't know.
One side of my family has lived in cities and towns for over 100 years, but they were not average.
This is really cool! But at the same time it's a kaleidoscope of abandoned flashy contextless projects that eventually makes one dizzy. This isn't even the fault of the AI being somehow bad, it's just the way people interact with it sometimes...
In math, it's the same. I follow this problem (https://wiki.bbchallenge.org/wiki/Logical_independence#Histo...) out of curiosity, and there were ten days of sudden rapid progress by people with access to frontier models, and then they seem to have moved on without any note of whether they hit a wall or just got bored.
It's AI, i.e. fake stuff.
It doesn't have a human mind and especially a human feel behind it, simple as. It's like the famous example with what pornography is in the eyes of that judge, i.e. "You know it [the fake-ness, that is], when you see it", once you start looking for reasons for why it isn't fake you've already lost the battle.
The problem is that making us believe that fake isn't really fake is put in the balance with literally trillions of dollars asking us to believe just that (i.e. that fake isn't really fake), so I agree that for the time being stating the obvious is still an uphill battle.
> A few days later, I noticed that instead of hundreds of new worlds a day, it was making about a dozen. I asked a few agents to explore what had happened, and they found something surprising.
> The AI had built a bureaucracy.
> The agents decided that my request to “polish” existing worlds meant each new version had to beat the old one in a blind vote by a group of judge agents on twelve test screenshots. So the teams making the new versions started optimizing the worlds for those particular screenshots. After noticing this, the lead agent banned the trick and created tighter rules for assessing new versions. By the next morning there was a rule book (I never asked for one) with 84 sections. Rules were added as the AI encountered issues, and no text was ever cut. After twelve days, it had 204 sections and 87,500 words. Soon, launching a new world required an approved idea, three AI judges and a full code review against the rule book.
> The AI had built a bureaucracy.
I hate this AI-generated tone.
Well, must have been some business idea!