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> That is, genuinely, crazy talk. That is what addicts would say.

I, well, agree. Of course the statement is nuts, especially so once you consider issues like vendor lock-in, the oncoming atrophy of one’s own skills, etc. But if you define “productivity” as short- to medium-term results only, is it really that inaccurate?

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If you define a problem in a way that leaves out like 80% of the constraints, then solutions get trivial, yeah. That's I think the generalized way of phrasing this specific dysfunction of our industry.

The problem is that it still uses the and benefits of the legitimacy of the word of "productivity" there. Meaning that it is harmful to us to put it that way.

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Good point, not having to plan for the long term probably has an outsized effect on a given level of difficulty/effort required.

Maybe it’d be interesting to see what could be achieved responsibly by motivated people with models in a world without “feature pressure”/competitive stress (which’d include e.g. no security race and infinite attackers and exploits to keep up with)?

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That is already happening with singleplayer games, since games doesn't have to care about vulnerabilities or feature pressure or future compatibility.
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To a limited degree, yes, but there’s still competition in that you need to have something compelling to be sold. But that’s probably way less than in your typical B2B software offering situation.
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As long as the single player games stay away from the cringy AI generated pictures, it’s great I think.
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It's crazy to me how easily people want to go back to the dark ages. These ideas of letting go of understanding are glazing pre-enlightenment thinking. The kind of thinking of someone that delights in being a peasant that can be led by the nose anywhere by their lord.
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This is a pretty damning take and I can’t really think of a way to argue against it. So first off, thank you for that perspective!

I’ll probably have to think about it some more, but a) I think I’m inclined to take my statement above back, in that I/we should definitely still aim for understanding, even if it’s not the most “productive” thing to do, and b) I don’t know what’s a “realist” way forward, i.e. not completely denying LLMs are capable tools and never using them, but still understanding what comes out when you do use them. Seems rather difficult to balance the way the current iteration of tools is designed to be used.

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>>> but “productivity”, at least in applicable areas of work, might really come down to who can let go of the most understanding the easiest? >That is, genuinely, crazy talk. That is what addicts would say.

People demonstrably said the same thing about the inventions of... Writing! and Mechanical/Digital Calculators! Yet here we are!

Time is a flat circle!

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Except most can still use a pen and do mental math
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Not sure about that
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