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Thanks! I started this whole thing because I recalled reading an old interview with Sierra’s original creators, Ken and Roberta Williams, where they talked about how they needed a way to have graphics for their games without saving large bitmaps which would make it difficult to fit on a single floppy disk.

So instead for each room that needed to be rendered they just saved a series of vector instructions that would re-render it in real time. On slower machines, you could actually see the rooms pop in piece by piece. I wanted to kind of approximate that same aesthetic because it's just super cool!

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