The unified L3 per CCD really helps on some key desktop loads (especially games). Most server throughput loads partition nicely into smaller partitions, but most games are hurt so bad by the latency penalty of crossing into a different partition that AMD's game drivers park the second CCD on their 2-CCD CPUs when they detect a game running. So long as games are an important target for them, I suspect they will not partition the CCD again. (It, of course, used to be parititioned for Zen 1 and 2.)