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> We’ve had our agents build many versions of this emulator as we’ve refined the building machine.

I'm curious how many versions they made and the token spend on each one. There are a lot of failure modes to projects like these (e.g. gas town endlessly developing itself). Is this more of a sly marketing stunt or a real indication that this methodology is practical and economical?

FYI I checked out the repo. `du --apparent-size -h` output for some dirs:

    2.2G .
    1.3G .git
    58M issues/things-that-do-not-work
    74M issues/things-that-now-work
311 MiB of rust code in /tests/ directories. 357 MiB of rust code outside of /tests/ directories. 117 MiB of json. 1 MiB of toml.
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