"Everyone coming together to solve a problem by any means necessary" still loses something if the problem is sufficiently imaginary.
Like, carrying fuel up 17 flights to keep a children's hospital powered on, or a MUD that's been running continuously since '93? Sure, inspiring as hell.
"Our company's product will be offline for a few days and we'll theoretically lose money/marketshare, but all our customers will be super understanding because they were all watching the news and, holy shit, did you see that tunnel get flooded, and then everything will turn back on and be fine with no extraordinary effort on our part...?"
In the case of Fog Creek during Sandy, because the software we hosted provided planning and project management for a lot of people, going offline would have a pretty large ripple effect. Sure maybe 95% would've been fine, but I knew of customers who e.g. managed emergency services and crisis response, and so keeping them online was meaningful to me.
This was a startup. The company getting fucked could mean our jobs going away. It was our equity too.
Not everybody is just punching a clock, while resenting the owners of the company. In our case, we wanted our company to do well because we liked working together.
If MUD is the type of game you're falling into the same trap as the one you're signaling but worse. You're putting in the same sentence "saving kids' lives" and "the bragging rights for a game's uninterrupted session" on equal footing.
When we went offline customers were super understanding!
Except one customer who was outraged and we felt totally comfortable banning their account.