Swift handles this through the equivalent of Rust's `dyn`. We could have a stable ABI that's based entirely on `dyn`. Such an ABI would have some limitations, since there are traits `dyn` can't represent (anything that's generic over something other than the type that implements the trait, which is quite common), though we're working on some of those.
Essentially, you wouldn't be able to have a `Vec<T>` in your ABI without either pinning down T or using something like `Vec<Box<dyn Trait>>`. Which is possible, but kind of awful.
We're still planning to ship a stable ABI at some point, but that gives a flavor for some of the kinds of problems we'd need to solve in order for that stable ABI to be useful.
(C++ typically handles generics by having types defined in header files, and those get compiled with the program consuming the library, which is effectively the same situation Rust is in. You could export symbols from a shared library for specific instantiation of a template, but people rarely do that.)
Similar to :
#[rust_abi]
struct MustConform
fn must_conform
So the user must write the shims instead of rust magically build it. This also mean that ABI changes become visible, and changes to rust not mean worries about ABI.Forgive the naive question on something that's probably been discussed many times over, but could there be a middle ground when it comes to a stable ABI and generics? Something where the person building the library for dynamic linking chooses which explicit monomorphizations they'd like to provide for each public generic function (and type), and the compiler stamps out all combinations of those concrete instances? Could the way these are named and stamped out be standardized so that this could be treated as a stable ABI for non-generics?
It seems to me that it would at least cover distros: they could make a pass over all their Rust code and determine which monomorphizations are needed throughout the distro.
An actual stable native Rust ABI sounds like a forward compatibility nightmare.
If there's a CVE in tokio, the OS could theoretically publish a patched version of tokio and all apps that depend on that end up using the fixed code.
As it stands now, the OS needs to publish updated versions of all rust apps that depend on tokio.
Yes, in that it's primarily a linux thing as MS has gone the route of saving off basically all dlls for all their OSes for backwards compatibility (though they still backpatch).
No, in that other than Rust and Go (and maybe a few others that emit single binaries, zig?) this is how it works with OS distributed programming language packages. Python, ruby, java, perl, C#, the OS will for all of them control distribute and update the libs independent of the apps that use them.
Also, C/C++ still make up a huge percentage of all apps in pretty much any OS.
Uhmm... No? E.g.:
- Python has long strongly recommended virtual environments.
- Not to talk about JavaScript which of course manage things per project by default.
- I don't remember what was the state of things in .NET Framework, but in modern .NET NuGet packages are distributed as DLLs with your app.
I don't know other ecosystems well but I believe they aren't different.
Ummm... yes.
How software is maintained by an OS is different from how software is maintained by 3rd party developers.
- Python has long strongly recommended virtual environments.
Yes, if you are developing a private application. But if that application gets adopted by the OS then you can expect all it's dependencies to be sent to a place like `/usr/lib/python3/dist-packages`.
> Not to talk about JavaScript which of course manage things per project by default.
I didn't bring it up because it's one I'm not familiar with. I expect OS maintainers will do similar things with it that they do with python but I'm not 100% on that.
> I don't remember what was the state of things in .NET Framework, but in modern .NET NuGet packages are distributed as DLLs with your app.
And if your .net application ends up installed as an OS package you can expect those dlls to be stored in /usr/lib.
If you are doing C/C++, as a 3rd party app, you aren't putting the .so files or the .dll files in /usr/lib or C:\Windows\System32. You are storing them in the same directory as your application. But if the OS decides to distribute your app, you can expect your .so files to get put into /usr/lib and even System32 (very very rare for MS to do that, but it does happen when, for example, we are talking about drivers).
Edit: Re: node. Here's the debian guidelines for how dependencies ultimately get shredded and distributed. https://wiki.debian.org/Javascript/Nodejs/Manual?pow_referer...
Stable ABI dramatically improves the problem space there (without necessarily having anything to do with business model).
Hell, even if all exposed functions and types would need to be fully monomorphized at the interface, it would be a lot nicer to pass a `&'a [i64]` rather than a `const * int64_t` together with a `size_t n` and have to marshall the slice on both sides.
A stable Rust ABI would be nice for not just Rust, especially if they refine or extend (formally or de facto) the SysV ABI to optimize passing and returning of discriminants. That could then smooth the way for developing these features in C and C++, such as a primitive error-result type that saw some brief attention in both C and C++ WGs a couple of years ago. Doing it properly--absolute minimum cost, ABI stable, and cross-language--seemed to require too much orchestration across the ecosystem so enthusiasm and ambition seemed to peter out. The work required for a stable Rust ABI could provide the inertia to get that done.
https://github.com/joshtriplett/rfcs/blob/crabi-v1/text/3470...
It might make sense to have a subset Swift-style stable ABI, but that's a huge engineering effort, has lots of overhead and is also likely not worth it IMHO.