The majority of time is spent between the trait solver and LLVM optimization passes. There is work being done to improve the trait solver and to produce more efficient LLIR code from the get-go (so LLVM has less to optimize).
The answer: dependencies (My compiler has virtually none, intentionally)
Rust has a very small stdlib, so you are forced to bring in dependency crates, and not just a few. Many programs have 50-100 or more, and they all have dependencies, and so on. Contrast with Go where it has a culture of few dependencies, and those project have few dependencies. Your Rust compiler is doing a lot more work for what appears to be the same program as in other langs, but ultimately is a lot more code (typically).
To make matters worse, cargo does a decent job of parallelizing the builds, but it can only do so a) at the crate level b) only as much as the dependency graph allows.
I don't write much Go but it seems like it has a good balance when I do.
It may be a bad example, but even in rust generating a random number involves pulling in 6ish crates
└── rand v0.10.3
├── chacha20 v0.10.2
│ ├── cfg-if v1.0.5
│ └── rand_core v0.10.1
├── getrandom v0.4.3
│ ├── cfg-if v1.0.5
│ ├── libc v0.2.191
│ └── rand_core v0.10.1
└── rand_core v0.10.1