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DevOps should be a guiding principle for the organization, not a dedicated role. Every developer (or at least: every team) should be able to

- speak to production users

- ship to production

- monitor and learn from production usage

You don't need "devopsy" skills to do that, rather organizational structures that allow for incremental change. FWIW, deployments could still be a 2005-like upload via FTP, and the benefits of DevOps could still be reaped.

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> DevOps should be a guiding principle for the organization, not a dedicated role

The way I've always phrased it is that if a company has "DevOps" teams or titles, they're not doing DevOps by definition

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Was that not the OPs point too about it being a sad story and many Devs not being capable of learning to run software outside of an IDE?
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So jack of all trades master of none?

We’re seeing the same thing with QA. I guess developers can QA their own deliverables.

Leaving out the key fact that the vast majority of developers have no interest in testing stuff. And thus you end up “testing in prod” like with Microsoft projects.

It’s not a coincidence Microsoft’s software quality has collapsed since they’ve eliminated dedicated QA/SDET roles.

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> So jack of all trades master of none?

Why does the ability to interact with users, being able to test code, profile/debug code, and actually manage your deployed software imply you're a master of none? Too many developers act like it's a good state of affairs that they just get locked in the basement to grind the code. And now that we have tools that can grind code for you, they're finding out why that wasn't a good state of affairs for them.

The answer is master all of them, not none of them.

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    A programmer has to be able to demonstrate that his program has the required properties. If this comes as an afterthought, it is all but certain that he won't be able to meet this obligation: only if he allows this obligation to influence his design, there is hope he can meet it. Pure a posteriori verification denies you that wholesome influence and is therefore putting the cart before the horse, but that is exactly what happens in the software houses where "programming" and "quality assurance" are done by different groups. [Needless to say, those houses deliver without warranty.]
(c) Dijkstra

https://www.cs.utexas.edu/~EWD/transcriptions/EWD13xx/EWD130...

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While I agree with this, in a lot of software there's more to verify than just being correct. Unless there's a separate and rigid UI/UX spec then there's also matter of things being intuitive to use etc. which may vary from person to person and the one making the thing might not have the same sensibilities as the users.
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> but turns out people don't like learning new skills as much as they claim. So its meaning differed from org to org and even within the same company.

Titles like these always mean something different from company to company.

Even “product manager” has had different meanings at my different employers, some times with major consequences for people who got hired into those roles expecting to do one type of work and then being evaluated on different expectations.

For DevOps, there were a lot of unrealistic expectations from everyone who saw the word and assumed they knew what it meant. I saw a lot of engineering leaders come up with completely different expectations for DevOps roles, but when the chaos arrived most of them reduced the DevOps people into the responsible-for-everything people, which just burned people out.

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I think pure Product Manager - idea person and feature gate - as a role has limited days left, but Technical Product Manager - often people with recent dev experience and strong tech chops who can build a lot with AI - might be the new role.
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Where "product manager" really started going off the rails was when enterprise agile achieved hockey stick level popularity as all of a sudden the "product owner" role wound up being in the "product manager" job family.

All of a sudden you had "product managers" inserted deep in the bowels of large systems, instead of focusing on big picture topics.

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> I think pure Product Manager - idea person and feature gate - as a role has limited days left, but Technical Product Manager - often people with recent dev experience and strong tech chops who can build a lot with AI - might be the new role.

This depends on the org, but product managers I've worked with spend a lot of time speaking directly with users, particularly in B2B shops. Between speaking with customers and communicating product plans both upwards (to GMs/VPs/exec etc) and outwards (to your own team + external teams) you really shouldn't have a lot of time to build anything as a PM, even with AI.

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A dev can very much enjoy learning new skills without feeling any desire for the pressure and burden of having to deal with ops.
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Ops is when what you made collides with reality. Replacing "ops" in your post with "reality" gave me a good chuckle.
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Ops has heaps of accidental complexity that has little to do with the software that was made. That’s why many devs dislike ops work.
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What makes you say it's accidental?
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Now I'm reading every comment here, substituting "Ops" with "Reality" and it's hilarious.
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Exactly. The field is already too complicated, you can learn a lot without learning literally everything.

Actually, no one learns literally everything. "DevOps" mean that developers should prioritize learning ops over learning deeper something else (because ultimately there are only 24 hours in a day). Which sounds crazy to me; it would be better if the team had experts on different things cooperating together, rather than everyone being mediocre at everything.

That said, companies love replaceable people, or at least they love to imagine that everyone is replaceable. So when everyone becomes DevSecOpsCloudAccountantJanitor, it feels like as long at they keep one such person in the company, they got everything covered.

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I kindly disagree. In my experience, developers don't spend 24h a day learning new stuff. They spend their working hours mostly writing new code. Learning how to build and ship it correctly isn't a lot of effort, averaged over years of work.

My feeling is more that developers want to believe that they are the superstars, and they don't want to do the "lower job" that is devops. "I'm too good to learn how to not make a mess in the CMakeLists".

> DevSecOpsCloudAccountantJanitor

I think that "DevOps" has "dev" in it for a reason. It is very close to what the devs produce. I am not saying that developers should be sysadmins or accountants or janitors. Just that they should know how to build their shit.

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> Learning how to build and ship it correctly isn't a lot of effort, averaged over years of work.

As someone who worked for years at a company that delivered tools in the devops space, I think you're overlooking the difference between someone who deploys apps to Kubernetes and someone who sets up and maintains kubernetes clusters on bare metal hardware that they procured.

The dev may understand a lot of things about kubernetes, but the devops person is doing a lot of things behind the scenes that the dev should never have to worry about.

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DevOps'issue IMHO is developing software and dealing with the ops side are two fundamentally different propositions, and require two different life styles.

Doing ops also means entering the on-call rotations, being in the war room when a data center goes under and being on the hook when a DDOS brings down the service.

Very few people want that in their life, money be damned. Same way in an ideal world devs should also participate in customer support, but very few could really do it or handle that for years.

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Any developer who doesn't at least *understand* the ops side of the fence and has never spent time actually *doing* it, will make bad decisions along the way from an ops perspective. These are bad developers.
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Last team I was on was repsonsible for supporting and maintaining their product, with help from the SRE team. It means after-hours support for issues and (maybe) releases but I think this was the right way. You became the backstop and support resource for things like data center outages and DDOS attacks that were largely the responsiblity of the (much smaller than many places) SRE team. We also put devs very closely behind front-line customer facing staff where it made sense (ex: reporting & analytics - yes, platform - probably not). It made the devs better and they might try and deny it but I think most of them actually appreciated it. #YMMV
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> I think most of them actually appreciated it.

The issue I was facing in a previous life was the turnover. We had data scientists, DBA and many specialized roles stay pretty long, where devops moved away at about twice the rate, and work life balance was mentionned in many exit interviews.

I agree with you that it's extremely formative, and having devs involved basically from start to end of the service surface gives a lot of flexibility. The downside being that it requires a ton of different skills as well, and while people learn, many won't get comfortable with it even after months.

This makes it specially tough when people get called at 3 in the morning to deal with an emergency while they've already spent half the night sleep deprived from their kid puking all night. The worst part being that while people could understand wanting to skip turn one or two times, engineers with small kids will have enough going in their lives that most on-call instances land at a time they're busy dealing with more important matters.

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> being in the war room when a data center goes under

When doesn't this involve devs? If you have ops separate and isolated from the development effort, a devs representation will have to get involved at some point.

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Imagine managing a gitlab instances. You're doing it for years and have a stable environment. If one of the instance gets hammered by external traffic or one of your data center dies, will you call the gitlab devs to deal with it ?
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>DevOps'issue IMHO is developing software and dealing with the ops side are two fundamentally different propositions

That's why they have to be the same team. Your dev team needs to: 1. understand how to write code that can be debugged and recovered in a crisis, 2. learn to write code that doesn't cause the crisis in the first place, 3. have the motivation to do so because they will be the ones paged.

Anything else produces are far worse experience for everyone involved, especially customers.

The problem I've seen with DevOps is that some fief-builder sets up a "DevOps Organization", which is literally the opposite of what DevOps means.

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These are all good point, that I think aren't really related to having devs do operations.

Having engineers understand what makes a service resilient and easy to manage, as well as giving them incentives to produce high quality code doesn't require them to do SRE. In particular, being close enough to the SRE team, getting inputs when building the feature, detailed feedback and requests on live services, and the blame when shit hits the fan, are a more scalable way of doing it IMHO.

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> DevOps'issue IMHO is developing software and dealing with the ops side are two fundamentally different propositions, and require two different life styles. Doing ops also means entering the on-call rotations, being in the war room when a data center goes under and being on the hook when a DDOS brings down the service.

That's exactly the issue that DevOps aims to solve, though. When you have developers who have no ownership or responsibility once the software is running on production, it becomes a "throw it over the fence" situation, and devs don't care about the operational side.

Logging? Who needs that, if there's a bug report I'll reproduce it on my local machine (and if I can't, CLOSE-WONTFIX!) Performance monitoring? That's an ops problem, tell 'em to buy better hardware. Application crashes? Works on my machine, probably a bug in the server config; ops problem. Tell them to set up a scheduled restart every hour.

You still need dedicated operations staff who deal with the overall system health and design, but yes, a developer needs to be involved when a DDOS brings down the service, because how should the system behave under heavy traffic? Can it serve up cached read-only pages? Did someone find a very CPU-intensive public endpoint that is being exploited and needs to be fixed? Only your developers can answer this question, not the ops team.

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As someone who has been in the "robot devops" space for like a decade now, I think with robot companies it becomes particularly acute because:

- Ops for cloud services and ops for deployed robots are very different beasts, so it's really two different teams that could both reasonably be "devops".

- Ops/tools for robot developers is different since you're often dealing with simulation environments (local, cloud) and also managing access to a more constrained pool of test hardware, all of which needs to be able to quickly recover and restore itself to factory state after developers or their code have done unspeakable things.

- Deployed units are often the worst of both worlds between multiple domains. You've got the big deployment assets of a data center but without the big data pipe; nothing is virtualized so you can't just throw away a node that goes bad; you're stuck supporting hardware snowflakes (here's a text file somewhere with the list of units that have bad CPU fans and need different frequency caps); it's like IOT but with the power and disk and observability requirements of a real server.

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