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I really enjoy this! I like Murdle, too. I was very interested in a sort of quest generation system that would use similar concepts to generate RPG quests, basically constraint solving I suppose.
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Thank you! This was definitely inspired by Murdle, so glad to hear it's finding the right audience. And yes, constraint solving is definitely at the heart of the generator. And you mentioning using it for RPG quests sets my mind racing...
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This is great, but the need for a long glossary of terms is a sign that you might want to keep tuning language/word-choice.

As you've seen in replies here already, many term choices you've made have enough variety in how they're conventionally used that people incorrectly assume they know what it means only to see the "nope!" popup when they try to apply it. That frustration is going to spoil first impressions of what actually seems to be a really great puzzle system, which is a shame. The more you can reduce that experience, the less likely you'll be to prematurely burn off players.

A good measure for getting it right would be that you don't even need a glossary at all, or that you can get it so condensed that you can make it more prominent without becoming distracting.

Alternately, you could maybe use symbols instead of words to represent your rules, as more players would intuit that they should learn the symbols before making (wrong) assumptions.

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This is great feedback, and I think you're spot on. It's been really challenging to find wording that is brief enough, but also specific enough. I hope it's something I can improve in the future as I keep exploring new ways of giving hints. The idea of using symbols is interesting, hadn't considered that!
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Highly enjoyable (after I finally read the definitions of "neighbor" and "to the right/left")! Did you write a program that can automatically generate these?? I'll definitely try this again. Note, the emoji graphic in "share" might be buggy? I'm seeing one green checkmark, one green square, and four red squares..
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Thank you so much for trying out the game and taking the time to write the feedback!

I did! That was the main workload of this project, and is still ongoing. I have ideas for improvements, and I also have to fix some sentences manually sometimes. But it's getting there.

The sharing shows a kind of "health bar". Every time you make an illogical guess, it reduces one. Running out of "health" doesn't prevent you from completing the puzzle, but it does show up in your share. Based on this, you made 4 "illogical" guesses. If you didn't, then there's a bug. But feels like I should anyways clarify this, if it wasn't clear to you. Thanks again!

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frustrating. i eventually just clicked every single one, and keep getting the "This choice can't be made based on pure logic" message. maybe i'm just dumb...
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You might be misinterpreting what "neighbor" means or what "to the left" means. There is always at least one choice that can be made logically. If the logical choice is, say, that Jess is innocent, and you say Jess is a criminal, the game won't let you do that choice. Maybe that's what happened to you?
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