I was never a fan of XML, but XSLT was (is!) a killer redeeming feature of the ecosystem. And it's still widely supported in browsers! It was such a shame that XML caught on where it sucked--configuration, IPC, etc--but languished where it shined, as a markup language with an amazing transformation capability in XSLT.
I think where XSLT fell over was that it's a real DSL, and a declarative, pure, functional DSL at that. People like to talk a big game about DSLs, but inevitably they're simplistic syntactic exercises that don't actually abstract the underlying procedural semantics of popular host languages. When faced with a well-designed DSL that makes difficult tasks trivial... people can't be bothered to learn.
I didn't understand this until I spent a few years going down a rabbit hole asking questions like "why don't people like production rules?" In the case of templating people expect to make a template with a top-down organization that looks like the output, whereas XSLT really wants you build transformations from the bottom-up. On some level the bottom-up part is clear, particularly if you want to code-generate your rules (towards the end I was writing production rules that write production rules) but what is not clear is how the parts all fit together: you can't visually tell between an XSLT that builds the structure you want vs one that doesn't.
I think the most fun I ever had with XSLT was when I used an XSLT engine with user-defined procedures and had them create side effects, such as matching certain patterns in an XML document and making SQL inserts, though that was a long time ago when we were still using terrible XML parsing libraries.
I still can't wrap my head around how the neat and clean dsssl syntax, a real programming language, was replaced by an xml notation for the same: for cuntional code and a framework. because semantically, that's what xslt is: a functional language with a framework, geared at transforming xml instances.
but that syntax... and of course a much inferior and more obscure language than scheme underneath dsssl.
I also have a simple playground for XSLT: https://xsltbin.ale.sh/
But XML's syntax sucks, and so inevitably does XSLT's, because XSLT is just XML. Were it s-expressions, the syntax could suck slightly less. It was (is!) a small price to generate XSLT using XSLT, which makes XSLT very powerful and expressive if you hold it right, almost like a Lisp. This saved me a few times around year 2000 or so.
CSS and HTML have a dual relationship. You could certainly write CSS with an XML-like syntax but people would always get confused at whether they are looking at style or markup. Because HTML and CSS look completely different you never have that problem.
XSLT shares the same problem with the RDF specs coming out at the same time that it hid the production rules/logical nature of the system, had it looked more like
<someElement someAttributeattribute=$x/> -> <anotherElement>$x</anotherElement>
it could have been quite different. But production rules never really sold (got told that by the marketing chief of vendor at a hotel bar after a conference they sponsored) and it's an interesting question why. They can do all kind of neat things like manage asynchronous processes that happen over a long period of time (like having a loan officer approve a loan) but nobody ever tried to use them to deal with the async comm problem in Javascript as far as I can tell.When I was looking for my own revolution in software engineering I saw one part of the low code/no code puzzle was that conventional tools force you to determine what order events happen which was something laymen shouldn't be bothered to do. Some counters are: spreadsheets (they figure out what order to calculate it), make (does a topological sort), dependency injection tools like Spring (writing a FactoryFactoryFactory isn't so bad, but maintaining it is a disaster when a "small" change means you have to reorder the order in which you construct everything)
There is a "freedom is slavery" problem here. People saw the semantic web as "you're going to exhaust yourself arguing with people about standards and ontologies before you even start coding" and not "if my data is properly namespace I can throw data from 10 different sources together into my RDF database and start writing queries".
XSLT pattern matching is the plain kind: here is a pattern, look for it in the input and process every match. If some part of the input document is ignored, it's just not useful; if some part of the input document is processed several times, it's perfectly well defined.
It was actually great when you got it, but the learning curve was so steep many developers couldn't use it effectively to begin with. For complex pages only certain developers could make changes or fix the bugs. Precisely because it was functional and most developers at the time really only understood imperative.
In fact, I remember the DailyWTF had a WTF about using XSLT as client-side transforms a few years later:
https://thedailywtf.com/articles/Sketchy-Skecherscom
But doing something like that was in fact so much faster than doing it in js, and when you groked it (deliberate throwback), it was so much simpler. I actually wrote a pivot table control in XSLT which completely blew away the performance of the pre-v8 javascript one. Pre-V8 javascript was so slow most developers wouldn't believe you now. A 10,000 iteration loop of even basic operations was often enough to cause IE6 to show a pop-up saying the page wasn't responding.
The pivot table in javascript would crash with just a few hundred lines of data, in XSLT it was instant with even 10,000s.
A really interesting use of XSLT on the web at the time was the WoW character viewer. You could view (and share) your character on Blizzard's website, with all their gear, skills, etc. It was blazingly fast for the time and it was all written in XSLT.
The true role of XML are grammar-based notations. These occur in two places: when a human gives data to a machine and when a machine produces data for a human. This is where XML is used despite its often mentioned shortcomings; for example, many notations to describe the user interface are based on XML. This is convenient, because user interfaces are created manually. (I am not mentioning text markup, it is well known.)
Yet XML was often used as a notation for machine-to-machine exchange. For example, the ONIX book description standard. Here data are moved between two computers, yet for some reason they have to form grammatically correct phrases according to a set of grammar rules. Computers do not need grammar. They do just fine with non-grammatical data, like a set of tables. It is way simpler for them; parsing or generating grammar, even explicit, is pure overhead for data exchange and is only necessary when data enters or leaves the computed pipeline.
So, to your examples: configuration in XML is actually fine, but IPC is not. Configuration is written by hand, IPC happens between machines. IPC specification, on the other hand, is also a good fit for XML.
That said, XML and thus XSLT has another flaw: it is way too verbose and has no good way to format it. Conciseness was an explicit no-goal but now we can say it was a mistake.
Granted, it did seem that XML got more heavily abused than some other options for a while. I am curious if that is just a by product of when it was introduced. That or just the general proliferation of how many front end developers we have. (I hate that I am pushing that to almost be a complaint. I certainly don't mean it that way.)
XML needs another syntax that isn't so verbose. Sort of like how OWL has XML, Manchester, Functional, and Turtle syntaxes for the same data structures.
XSLT needs a Turtle-style syntax.
XML in general (the data structure, not the syntax) needs a Turtle-style syntax.
I choose to look at this a little differently.
An XML application using XSLT is so much better (faster load times, faster to write, easier to make correct) than a JavaScript application with a JSON api, that XML is basically a secret weapon.
I only care enough that it stays in browsers, but otherwise I'd prefer nobody know about it because it means less competition on things that matter (faster load times, faster to write, fewer bugs, etc). And I've got a half-baked JavaScript-based "renderer" I can finish in case some Google VP asshat goes looking for things to delete...
How do you come to this conclusion? It seems to me that what you mean is a general gripe with HTML+CSS, not with how it's generated.
And why do you bring up absolute positioning?
I hear this take on HN again and again and sure, absolute positioning has its place, and is needed for many things.
But when it's used for page/app layout, most of the time I came across this it was an absolute nightmare, falling apart at the slightest content (even text!) or screen size changes.
Even print newspaper layout can't work like this, because typography is involved, although it's probably a lot closer to what I imagine you are describing.
Maybe I'm misunderstanding you.
But when I was doing more CSS-intensive work (I still do a fair bit), developing something on a basis when someone created a layout based on absolute positioning that looked like it was "almost ready", it was a terrible time sink to try to fix it and recreating it using flex, flow et al for layout (I'm not that fond of grid outside of some scenarios, and at the time I didn't use it due to browser support) was always faster because the problems with absolute positioning as the main layout tool were basically unfixable.
Maybe there are techniques using calc() and viewport units where it makes sense, but absolute positioning is not suitable for any layout outside of completely static content and viewport dimensions, in my experience.
Basically, my assertion used to be to draw out what you have in mind on grid paper. Then start creating the elements. I don't see how that flow could land you with the 100ish divs that you wind up with on something like a single blue sky post.
Is it a panacea? No. Of course not. Can a constraint language help? I think so.
I'll add that the flex layouts seem like an improvement over what used to be there. Even if I find it rather amusing that we seem to have settled back on tables for layout. :D (I suppose it is more like some of the layout managers from Java days, truthfully.)
But, fundamentally, the problem appears to be that the drop to symbolic text is just not something that everyone does the same way. As such, it is very easy to get into a lot of trouble with the number of cooks in the kitchen, as it were.
It's not that every website uses CSS grid for layout.
Coincidentally, I took a look at the DOM+CSS of a bluesky post just a few days ago (very weird coincidence, since that was the first time I opned bluesky for months), and it did use old-school tricks like centering using CSS transforms, presumably because renders a tiny bit faster than flex centering, or avoids layout calculations when elements are added in a virtualized list.
Virtualized lists are also a good example for falling back to specifying exact pixel positions and dimensions for performance reasons, but these are usually determined with help of JS. I think the transform I saw was a translateX(-50%) one, so centering.
I totally get the canvas-like approach, but in a way the constraint-based flex layouts fall into the same line of thinking for me.
The issue with absolute positioning is the need to manually specify positions and dimensions for elements, which makes it useless unless you are working within a fixed box or only relating to the corners of one rectangle.
It is explicitly meant to remove elements from the normal layout flow so they overlap each other by default.
the web has the requirement that the 'document' look good no matter what device size/dimension, orientation, and/or capability.
In regular apps (say, a windows app), you don't have this requirement. In mobile apps, there's a standardized set of sizes. Only on web do we have both!
First of all, it's not very nice to laugh in the face of someone advocating for progress on the web platform, which benefits everyone.
Second of all, yes we do now know what good syntax for templating is, it's basically jsx (and I'm saying this as someone who's really not a fan of React). It took the whole web by storm, it's been adapted for all kinds of frameworks, and it's undeniable that all js templating systems converged towards common attributes: templates-as-expressions, composition via nesting and control flow with just javascript (instead of specific template syntax).
JSX is certainly the most popular because it's used in the most popular framework, but it has some very clear weaknesses. In particular, it has very clear semantics for a React-like, VDOM-based framework, but those semantics do not work as well for other kinds of framework.
For example, you mention control flow via ternaries/`.map`. This works great in React, where the entire template will be reevaluated every time any input changes. However, frameworks like SolidJS or Vue in Vapor mode work very differently, and typically evaluate JSX only once at component mount (or at least, as seldom as possible). To support these, these frameworks need to use either special components like `For`/`Show`, or directives like `v-if`.
There's also the issue of how to evaluate JSX. In theory, JSX is flexible, in that `<Cpt prop={expr} />` can be converted to any call of the form `h(Cpt, {prop: expr})`. Again, that's not true for SolidJS or Vapor mode Vue — in both of these frameworks, `expr` cannot be eagerly evaluated, so the traditional transforms just don't work. Both of these frameworks therefore have to include their own custom plugins for handling JSX correctly.
The author's suggestion to also use signals as a state mechanism suggests they're imagining something more along the lines of SolidJS. That's an odd choice (it's my personal go-to framework, but it's also very niche), but it also implies, as discussed, that JSX-in-the-browser wouldn't behave like JSX-in-React. From experience, that will cause problems! I've worked with React developers before who've really struggled to use SolidJS because of precisely this issue.
And it is funny, because I can already feel the ideas that would go into templating this symbolically. Characters have 6 and 20 numeric attributes. But, I can already guess most would consider it a fault to manually place either of those on the page. Yes, the sheet has a limitation on how big your name can be. No, you can't really avoid that.
JSX is what happens when you no longer have a design and a dev team. It is great at that, even. But if you have a workflow where a designer makes a template and sends it over to a dev, it no longer really helps. You are much better off making something that can pick at artifacts that are handed off.
Instead, we seem to be aiming for an idea that will have to replace learning of everyone involved.
I have no idea what substack and bluesky are, but I'll take that to suggest that someone used templating to create a mess. While that is no doubt true — someone can create a mess out of anything — would the same person have avoided the mess if the templating wasn't there? It is just ergonomics, after all, not some fundamentally different idea.
Do you have examples that are good?
printf("%d", 10);
It might not hold up to today's standards, but "good" isn't a constant.You seem to have gone on a tangent that "good" is a general topic in my question. I meant do we have specifically good examples of templates. Surely if we know what good templating syntax is, we can share examples of it? Even if you can't describe it directly.
So, yes, I understand you are trying to call attention to my 'loosey-goosey' usage earlier. But I am saying that when I said "good", it was relative to the temporal position it found itself in.
Dodging the obvious question in favor of discussing if we can make progress... feels less than good faith.
But, as recognized earlier, others may find it doesn't hold up to today's standards. "Good" is not only not a constant, but is also subjective. Do I really have to explain the entire universe here? Man.
Which is, you guessed it, a language! Okay, yeah, I didn't dive in so deep as to provide a formal specification for the language, or whatever it is you were hoping for, but if you really want to take this to silly town, I'm going to tell you that what you saw is the only valid input for this language and only specify that, so, maybe, unless you are having fun with this comedy routine (in which case, carry on; I'm certainly still entertained!), you can read between the lines? The question asking if I need to explain the universe was rhetorical, implying that I am not going to do that.
The article fails to accept that performance and security aren’t addressed by vanity layers. This is a mistake repeated by web technologies when popular demand eventually crushes common sense, because hiring is more important than training/maintenance when the lowest levels of the work force can’t tell the difference and drives all design decisions.
If you want better performance or security you have to measure things, not wear a pretty dress and look the other way.