This was true of all software they used, but MSDN was the most expensive and blatant. If it didn't have copy protection, they weren't buying more than one copy.
We were a software company. Our own software shipped with a Sentinel SuperPro protection dongle. I guess they assumed their customers were just as unscrupulous as them. Probably right.
Every employer I've worked for since then has actually purchased the proper licenses. Is it because the industry started using online activation and it wasn't so easy to copy any more? I've got a sneaky feeling.
During roughly the same time period I worked for a company with similar practices. When a director realised what was going on, and the implications for personal liability, I was given the job of physically securing the MSDN CD binder, and tracking installations.
This resulted in everyone hating me, to the extent of my having stand-up, public arguments with people who felt they absolutely needed Visual J++, or whatever. Eventually I told the business that I wasn't prepared to be their gatekeeper anymore. I suspect practices lapsed back to what they'd been before, but its been a while.
Unity is getting way too cheeky considering how they started out. =3
I'd agree that between Unreal and Godot, Unity doesn't look very attractive right now. But inertia will carry them for a long time