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If it was so obvious and easy, why didn't we have this a year ago ? Models were mature enough back then to make this work
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Orchestration definitely wasn't possible a year ago, the only tool that even produced decent results that far back was Aider, it wasn't fully agentic, and it didn't really shine until Gemini 2.5 03-25.

The truth is that people are doing experiments on most of this stuff, and a lot of them are even writing about it, but most of the time you don't see that writing (or the projects that get made) unless someone with an audience already (like Steve Yegge) makes it.

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Roo Code in VSCode was working fine a year ago, even back in November 2024 with Sonnet 3.5 or 3.7
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The high level idea is obvious but doing it is not easy. "Maybe agents should work in teams like humans with different roles and responsibilities and be optimized for those" isn't exactly mind bending. I experimented with it too when LLM coding became a thing.

As usual, the hard part is the actual doing and producing a usable product.

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Because gathering training data and doing post-training takes time. I agree with OP that this is the obvious next step given context length limitations. Humans work the same way in organizations, you have different people specializing in different things because everyone has a limited "context length".
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Because they are not good engineers [1]

Also, because they are stuck in a language and an ecosystem that cannot reliably build supervisors, hierarchies of processes etc. You need Erlang/Elixir for that. Or similar implementations like Akka that they mention.

[1] Yes, they claim their AI-written slop in Claude Code is "a tiny game engine" that takes 16ms to output a couple of hundred of characters on screen: https://x.com/trq212/status/2014051501786931427

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what mature actor frameworks do you recommend?
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They did mention Akka in their post, so I would assume that's one of them.
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Elixir/Erlang. It's table stakes for them.
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