Do you work for Google or an Android OEM? If not, you have no basis to make the claim that Android will cease updating Vulkan API support.
WebGPU on Android runs on top of Vulkan.
If you knew about 3D programming on Android, you would know that there are ongoing efforts to have only Vulkan, with OpenGL ES on top.
However Java and Kotlin devs refuse to bother with the NDK for Vulkan, and keep reaching for OpenGL ES instead.
Please refer to Google talks on Vulkanised conferences.
Don't these compatibility layers run into issues with constant pipeline recompilation related performance issues, when emulating OpenGL?
It works, kind of.
Ok this made me laugh given that Vulkan support on Android is so bad that WebGPU needs a fallback mode to GLES ;)
The argument being that if Android only does Vulkan, that OEMs will be forced to care about their drivers.
There are talks done by Google on this, either Vulkanised, Google IO, or GDC, can't remember now the exact one.
The fuck are you talking about? Of course they'll come to Android