The accumulated brand trust of Apple, and the negative brand trust of Microsoft outweighs the numbers.
Even many technically savvy people believe Apple can deliver a higher quality computing experience with 8GB of RAM than Microsoft can with 16GB, and they're often correct.
This is an important thing to Apple, and Apple users know it. They would not have put out this macbook if it was going to be a subpar experience. Microsoft has no such qualms about OEMs shipping an underspecced disaster of a beater laptop (see Vista).
You can (generally) but any Apple product and know you are going to get something quality and a good experience, even from the base/budget models. They don't really have any "bad" products.
"You're holding it wrong" - Steve Jobs
Apple has put out plenty of subpar experiences in the past, and there's no reason they wouldn't do it in the future.
Nowadays Chromebooks offer more design competition for Apple, and even historically Linux distros have had more ideas for Apple to learn from than Microsoft.
Globally, Android has had about 70% to 75% market share, and Apple has always had a much smaller slice of the total. iPhones are not as popular as you seem to think they are. You don't have to believe me, the data proves it:
https://gs.statcounter.com/os-market-share/mobile/worldwide/...
Android has the majority share because "Android" is anything from a $100 piece of junk to a $1200 phone. If you look at only the premium market, Apple holds ~70% market share.
Despite antenna gate, it still sold plenty, which proves the point about brand trust that the thread was about.
If the brand equity wasn't there, the Galaxy S would have out sold the iPhone 4, but it didn't, it sold half as much.
> Apple has put out plenty of subpar experiences in the past, and there's no reason they wouldn't do it in the future.
Come on—that was 16 years ago! Y'all gotta let some things go after a while.
I could go on, and on...
That version of the Magic Mouse is also over 10 years old…
Where is exactly the premium quality?
Apple is also imperfect and I feel leaves tremendous room to do better, but they are still much better than Microsoft.
Take one topic: UI refactorings. Apple has rolled out disruptive UI refactorings but they've also rolled them out consistently across products and throughout their software.
Microsoft did not have the internal leadership discipline or commitment to design to ever get their products in alignment around a design language. It is common on Windows that the included software all uses different design toolkits and design paradigms. For years Windows was infamous for having multiple ways to configure even common settings, often requiring falling back to the old version, because they were not able to ship a unified UX.
Microsoft routinely has 'UX design scandals' of various sorts with dark patterns forcing Microsoft's preference on users. Apple has those as well, but far less often.
I used an M1 Pro for a couple years to work. 8GB of ram but routinely using 12GB including swap.
Now, I couldn’t keep slack and outlook open so there were limitations but I was able to work. People are underestimating the usefulness of 8GB of RAM.
I guess it is also worth saying that I do my work by connecting to a remote server where I do the actual development and everything else. The Mac itself being a web browser and ssh machine
What are modern operating systems and applications doing?
I also had around 200 tabs open on the regular
Now I wouldn’t tell you it was a good experience because it wasn’t. But it was usable even pushing the hardware to the max.
I read this as how bad software quality has gone down, that a mail program and a chat program don't fit in 8GB of RAM.
If you think getting more and more RAM solves every performance problem, I've got news for you: People are having beachballs on machines with 32GB and more.
But if it's for serious work, this is not the device. 'Managing' the software to 'use the machine well' to get serious work done is unacceptable in 2026. It needs to just work and disappear into the background. I have enough to think about and micro managing the software running is out of the question.
I agree, I just don't think the rush to get more and more RAM and storage is the root of the problem.
Why on earth does a browser need more than 10 GB to display web pages?? Why does macOS keep piling/hiding trash that should be deleted in "System Data"?
And, if you need to keep device backups, put them on an external drive; that's what those things are for.
Images, complicated CSS, JavaScript ads, they can all use lots of memory!
That's why programmers put their stuff into Kubernetes which go into virtual machines, which go into eleven layers of javascript abstraction which go into twelve thousand node packages, which go into something else to end up with something with very basic functionality, which usually doesn't work very well.
Other pro computer users are focused on the results, so they use professional office software, calendars, communications, photo and video editing and effects, photo-realistic 3D editors, studio level audio and music editing software. All which lives perfectly fine on 8GB of RAM.
I've got 32GB and often work with legacy .NET Winform/WPF applications on a Macbook. That means spinning up a Windows 11 ARM distro virtual machine and running Microsoft Visual Studio. The VM has 8GB of ram allocated to it, and based on qemu-system memory pressure, it hovers around ~4-6GB of that.
I also do a lot of colorgrading and video editing with longform 4K videos using Davinci Resolve - scrubbing in an uncompressed format would absolutely thrash the hell out of your swap with only 8GB.
Sure, might be ambitious to do that sort of workload on a budget conscious laptop, but it'd be nice y'know?
Rust exists. If you insist on using (or need to use) languages with horrendous build architectures like C++, then you probably need a proper build server then anyways.
I don't have XCode on my Macbook and have resolved not to do iOS development any time soon (although ideally I'd have wanted to dabble in it sometimes), because I've accepted I don't want to run the rat race of always needing beefier and beefier machines to keep up with Apple's bad habit of bloating it up for each version up for no good reason.
I don't run local LLMs on my machine, since even with 100s of GB of RAM, I hear the performance you can expect is abysmal.
I think it is a good idea to put pressure on hardware and software vendors to make their products more efficient.
I can use a build server when I want one, but that's not always appropriate. Local builds are useful.
Well, sure, because the beachball means the main thread is hung, and that can happen for many reasons unrelated to memory pressure.
They might not care but they do call us saying "Oh you are good with computers, why is my computer so slow?"
I mean, look at the colors!