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In fact in sectors like the game industry the pandemic resulted in a massive hiring boom. The layoffs only materialized after the pandemic was well and truly over.
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Yeah, pandemic was good overall. Next generation of consoles looming, sales overall were up since people were forced inside, there were finally some loosening of dev kit practices to accommodate for the lack of offices to go into (I never would have imagined in 2015 having a dev kit in my home 5 years later) .Pretty much the only art medium to benefit from the times while cinema collapsed, Streaming services were running a defecit war where no one won except Netflix, and music stalled for a bit.

But as per usual, the bust hit just as hard as the boom. Multiple high profile failures in games and initiatives as a whole, Microsoft and Apple decided to stop bleeding money with their respective subscription deals, mobile gaming (from the advent of Genshin Imapct and co) became less an easy cash grab and more a 2nd wing of AAA development, investments dried up overnight for indies (unless 'AI').

And the headcount, of course: https://variety.com/2026/gaming/news/one-third-video-game-wo...

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I think 2001 and 2002 were worse than 2000. I was lucky to find a job in 2002 after graduating. There were hiring freezes and layoffs everywhere.
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on a personal level I was hired (by Microsoft, my first and only "big tech" job) in April 2020 and I am still working here... all these companies "over-hired" during the pandemic, and the term "covid hire" is even a thing..
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I remember interviewing someone who got hired by Facebook, sat around for a few weeks for a team to open up while they went through onboarding / Junior training, then was let go.

COVID did weird things to the industry, that's for sure.

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Before Musk made it cool to mass layoff, there was a genuine belief inside of Facebook/Meta that great engineers were extremely hard to find or hold onto and if they weren't on the payroll at Meta, they would go somewhere else.

There was always a "clock" for junior engineers to prove they could handle the high pressure and high intensity work, and as long as they were meeting the bar, they were safe.

They called on-boarding, "Bootcamp", and was for every engineer, junior to staff, to learn the process and tooling. Engineers were supposed to be empowered to take on whatever task they wanted, without pre-existing team boundaries if it meant they were able to prove their contributions genuinely improved the product in meaningful ways. So, come in, learn the culture, learn the tooling, meet others, and then at some point, pick your home team. Your home team was flexible, and you were able to spend weeks deciding, and even if you selected one, you could always change, no pressure. Happy engineers were seen as the secret sauce of the company's success.

I remember that summer, vividly. They told the folks in Bootcamp, pick your home team by the end of the week, or you will be stuck in Bootcamp purgatory. At the same time they removed head count from teams, ours went down to a single one. A new-grad, who had literally just arrived that Monday, picked our team on Tuesday, and then had to watch as most of their fellow Bootcamp mates got left behind.

People wondered what would happen to them for weeks, and then, just like that, the massive layoff sent them all home. It was shitty because from where I sat, it was basically a slot machine. Anyone of the folks in Bootcamp were just as capable, but we had one seat, and someone just asked for it first.

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I seem to hear often that Meta is perhaps the most egregious offender of "hire to fire". Seems really wasteful. But man, they pay their employees a lot.
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Overhiring implies that MSFT's headcount went down over this time. But that doesn't seem to be the case. They still hire a lot, just not in North America.
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