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For several years now, I wonder if it will ever happen.
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Well, this is at least an update from earlier this month with a clear roadmap of how they're going to get there. There's hope!
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One annoying piece of Unity's CoreCLR plan is there is no plan to upgrade IL2CPP (Unity's AOT compiler) to use a better garbage collector. It will continue to use Boehm GC, which is so much worse for games.
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Why wouldn't they use the GC that comes with the dotnet AOT runtime?
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Probably because the AOT runtime doesn't run on game consoles, straight out of the box.

Capcom has their own fork of .NET for the Playstation, for example.

I don't know what kind of GC they implemented.

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They just haven't announced any plans to do so yet. They might one day.

They will not be using .NET AOT probably ever though. Unity's AOT basically supports full C# (reflection etc) while .NET opted to restrict it and lean more on generated code.

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