My point is: For AGI to be useful, it really should be able to perform at the top 10% or better level for as many professions as possible (ideally all of them).
An AI that can only perform at the average human level is useless unless it can be trained for the job like humans can.
Yes, if you want skilled labour. But that's not at all what ARC-AGI attempts to test for: it's testing for general intelligence as possessed by anyone without a mental incapacity.
And that's the right way to go. When computers were about to become superhuman at chess, few people cared that it could beat random people for many years prior to that. They cared when Kasparov was dethroned.
Remember, the point here is marketing as well as science. And the results speak for themselves. After all, you remember Deep Blue, and not the many runners-up that tried. The only reason you remember is because it beat Kasparov.
There is an additional fascinating aspect to these matches, in that Kasparov obviously knew he was facing a computer, and decided to play a number of sub-optimal openings because he hoped they might confound the computer's opening book.
It's not at all clear Deep Blue would have eked out the rematch victory had Kasparov respected it as an opponent, in the way he did various human grandmasters at the time.
Humans without a clinically recognized mental disability are generally capable of some kind of skilled labor. The "general" part of intelligence is independent of, but sufficient for, any such special application.
This benchmark is only one such task. After this one there's still the rest of that 90% to go.
Beating humans isn't anywhere near sufficient to qualify as ASI. That's an entirely different league with criteria that are even more vague.
Frontier models are reliably providing high undergraduate to low graduate level customized explanations of highly technical topics at this point. Yet I regularly catch them making errors that a human never would and which betray a fatal lack of any sort of mental model. What are we supposed to make of that?
It's an exceedingly weird situation we find ourselves in. These models can provide useful assistance to literal mathematicians yet simultaneously show clear evidence of lacking some sort of reasoning the details of which I find difficult to articulate. They also can't learn on the job whatsoever. Is that intelligence? Probably. But is it general? I don't think so, at least not in the sense that "AGI" implies to me.
Once humanity runs out of examples that reliably trip them up I'll agree that they're "general" to the same extent that humans are regardless of if we've figured out the secrets behind things such as cohesive world models, self awareness, active learning during operation, and theory of mind.
It's certainly true. By definition. If the bar for general intelligence is being smarter than the median human, 50% of people won't reach the threshold for general intelligence. (And if the bar is beating the median in every cognitive test, then a much smaller fraction of people would qualify.)
People don't have a consistent definition of AGI, and the definitions have changed over the past couple years, but I think most people have settled on it meaning at least as smart as humans in every cognitive area. But that has to be compared to dumb people, not median. We don't want to say that regular people don't have general intelligence.
I have yet to see a "error" that modern frontier models make that I could not imagine a human making - average humans are way more error prone than the kind of person who posts here thinks, because the social sorting effects of intelligence are so strong you almost never actually interact with people more than a half standard deviation away. (The one exception is errors in spatial reasoning with things humans are intimately familiar with - for example, clothing - because LLMs live in literary space, not physics space, and only know about these things secondhand)
> and which betray a fatal lack of any sort of mental model.
This has not been a remotely credible claim for at least the past six months, and it seemed obviously untrue for probably a year before then. They clearly do have a mental model of things, it's just not one that maps cleanly to the model of a human who lives in 3D space. In fact, their model of how humans interact is so good that you forget that you're talking to something that has to infer rather than intuit how the physical world works, and then attribute failures of that model to not having one.
I mostly agree if "a human" is just any person we pluck of the street. What I still see with some regularity is the models (right now, primarily Opus 4.6 through Claude Code) making mistakes that humans:
- working in the same field/area as me (nothing particularly exotic, subfield of CS, not theory)
- with even a fraction of the declarative knowledge about the field as the LLM
- with even a fraction of frontier LLM abilities suggested by their perf in mathematical/informatics Olympiads
would never make. Basically, errors I'd never expect to see from a human coworker (or myself). I don't yet consider myself an expert in my subfield, and I'll almost certainly never be a top expert in it. Often the errors seem to present to me as just "really atrocious intuition." If the LLM ran with some of them they would cause huge problems.
In many regards the models are clearly superhuman already.
I wasn't talking about the average person there but rather those who could also craft the high undergrad to low grad level explanations I referred to.
> This has not been a remotely credible claim for at least the past six months
Well it's happened to me within the past six months (actually within the past month) so I don't know what you want from me. I wasn't claiming that they never exhibit evidence of a mental model (can't prove a negative anyhow). There are cases where they have rendered a detailed explanation to me yet there were issues with it that you simply could not make if you had a working mental model of the subject that matched the level of the explanation provided (IMO obviously). Imagine a toddler spewing a quantum mechanics textbook at you but then uttering something completely absurd that reveals an inherent lack of understanding; not a minor slip up but a fundamental lack of comprehension. Like I said it's really weird and I'm not sure what to make of it nor how to properly articulate the details.
I'm aware it's not a rigorous claim. I have no idea how you'd go about characterizing the phenomenon.
I think AGI is two things. Intelligence at a given task, which can be scored versus humans or otherwise. And generalization which is entirely separate. We already have superhuman non-general models in a few domains.
So I don't think that "better than AGI at % of humans" is a sensible statement, at least not initially.
Right now humans generalize to all integers while AI companies keep manually adding additional integers to a finite list and bystanders make claims of generality. If you've still got a finite list you aren't general regardless of how long the list is.
If at some point a model shows up that works on all even integers but not odd ones then I guess you could reasonably claim you had AGI that was 50% of what humans achieve. If a model that generalizes to all the reals shows up then it will have exceeded human generality by an infinite degree. We'll cross those bridges when we come to them - I don't think we're there yet.
But of course, that's not quite "long term"
>But is it general? I don't think so
I would consider it as general due to me being able to take any problem I can think of and the AI will make an attempt to solve it. Actually solving it is not a requirement for AGI. Being able to solve it just makes it smarter than an AGI that can't. You can trip up chess AI, but that don't stop them from being AI. So why apply that standard to AGI?
I think stockfish reasonably qualifies as superhuman AI but not even remotely "general". Similarly alphafold.
> Actually solving it is not a requirement for AGI.
I think I see what you're trying to get at but taken as worded that can't possibly be right. Otherwise a dumb-as-a-brick automaton that made an "attempt" to tackle whatever you put in front of it would qualify as AGI.
I would agree as long as there is a general mechanism to represent problems. It is AGI, but would perform poorly on benchmarks compared to better AGI.
Some humans can. Many, if not most humans cannot. A significant enough fraction of humans have trouble putting together Ikea furniture that there are memes about its difficulty. You're vastly overestimating the capabilities of the average human. Working in tech puts you in probably the top ~1-5% of capability to intuit and understand rules, but it distorts your intuition of what a "reasonable" baseline for that is.
If the model can't generalize to arbitrary tasks on its own without any assistance then it doesn't qualify as a general intelligence. AGI to my mind means meeting or exceeding idealized human performance on the vast majority of arbitrary tasks that are cherrypicked to be particularly challenging.
All the rest is bullshit made up by LLM labs to make it seem like they hit AGI by dumbing down its definition.
https://web.archive.org/web/20150108000749/https://en.wikipe...
Edit: Here's the guy who coined the term saying we're already there. Everything else is arguing over definitions.
https://x.com/mgubrud/status/2036262415634153624
> Well, Lars, I INVENTED THE TERM and I say we have achieved AGI. Current models perform at roughly high-human level in command of language and general knowledge, but work thousands of times faster than us. Still some major deficiencies remain but they're falling fast.
As long as the mean and median human scores are clearly communicated, the scoring is fine. I think the human scores above would surprise people at first glance, even if they make sense once you think about it, so there's an argument to be made that scores can be misleading.
TBF, that's basically what the kaggle competition is for. Take whatever they do, plug in a SotA LLM and it should do better than whatever people can do with limited GPUs and open models.
The issues you described seem like they're actually strengths of the benchmark.
We tested ~500 humans over 90 minute sessions in SF, with $115-$140 show up fee (then +$5/game solved). A large fraction of testers were unemployed or under-employed. It's not like we tested Stanford grad students. Many AI benchmarks use experts with Ph.D.s as their baseline -- we hire regular folks as our testers.
Each game was seen by 10 people. They were fully solved (all levels cleared) by 2-8 of them, most of the time 5+. Our human baseline is the second best action count, which is considerably less than an optimal first-play (even the #1 human action count is much less than optimal). It is very achievable, and most people on this board would significantly outperform it.
Try the games yourself if you want to get a sense of the difficulty.
> Models can't use more than 5X the steps that a human used
These aren't "steps" but in-game actions. The model can use as much compute or tools as it wants behind the API. Given that models are scored on efficiency compared to humans, the cutoff makes basically no difference on the final score. The cutoff only exists because these runs are incredibly expensive.
> No harness at all and very simplistic prompt
This is explained in the paper. Quoting: "We see general intelligence as the ability to deal with problems that the system was not specifically designed or trained for. This means that the official leaderboard will seek to discount score increases that come from direct targeting of ARC-AGI-3, to the extent possible."
...
"We know that by injecting a high amount of human instructions into a harness, or even hand-crafting harness configuration choices such as which tools to use, it is possible to artificially increase performance on ARC-AGI-3 (without improving performance on any other domain). The purpose of ARC-AGI-3 is not to measure the amount of human intelligence that went into designing an ARC-AGI-3 specific system, but rather to measure the general intelligence of frontier AI systems.
...
"Therefore, we will focus on reporting the performance of systems that have not been specially prepared for ARC-AGI-3, served behind a general-purpose API (representing developer-aware generalization on a new domain as per (8)). This is similar to looking at the performance of a human test-taker walking into our testing center for the first time, with no prior knowledge of ARC-AGI-3. We know such test takers can indeed solve ARC-AGI-3 environments upon first contact, without prior training, without being briefed on solving strategies, and without using external tools."
If it's AGI, it doesn't need human intervention to adapt to a new task. If a harness is needed, it can make its own. If tools are needed, it can chose to bring out these tools.
Like suppose there were only two tasks, each with a baseline score of solving in 100 steps. You come along and you solve one in only 50 steps, and the other in 200 steps. You might hope that since you solved one twice as quickly as the baseline, but the other twice as slowly, those would balance out and you'd get full credit. Instead, your scores are 1.0 for the first task, and 0.25 (scoring is quadratic) for the second task, and your total benchmark score is a mere 0.625.
I'm guessing you did not pass the human testers JSON blobs to work with, and suspect they would also score 0% without the eyesight and visual cortex harness to their reasoning ability.
(This version of the benchmark would be several orders of magnitude harder wrt current capabilities...)
Yes, making it to the test center is significantly harder, but in fact the humans could have solved it from their home PC instead, and performed the exact same. However, if they were given the same test as the LLMs, forbidden from input beyond JSON, they would have failed. And although buying robots to do the test is unfeasible, giving LLMs a screenshot is easy.
Without visual input for LLMs in a benchmark that humans are asked to solve visually, you are not comparing apples to apples. In fact, LLMs are given a different and significantly harder task, and in a benchmark that is so heavily weighted against the top human baseline, the benchmark starts to mean something extremely different. Essentially, if LLMs eventually match human performance on this benchmark, this will mean that they in fact exceed human performance by some unknown factor, seeing as human JSON performance is not measured.
Personally, this hugely decreased my enthusiasm for the benchmark. If your benchmark is to be a North star to AGI, labs should not be steered towards optimizing superhuman JSON parsing skills. It is much more interesting to steer them towards visual understanding, which is what will actually lead the models out into the world.
I assume you did not develop the puzzles by visualizing JSON yourselves, and so there might be non obvious information that is lost in translation to JSON. Until humans optimally solve all the puzzles without ever having seen the visual version, there is no guarantee that this is even possible to do.
I think the only viable solution here is to release a version of the benchmark with a vision only harness. Otherwise it is impossible to interpret what LLM progress on this benchmark actually means.
Bug 1: The visual mode "diff" image is always black, even if the model clicked on an interactive element and there was a change. Codex fixed it in one shot, the problem was in the main session loop at agent.py (line 458).
Bug 2: Claude and Chatgpt can't see the 128x128 pixel images clearly, and cannot or accurately place clicks on them either. Scaling up the images to 1028x1028 pixels gave the best results, claude dropped off hard at 2048 for some reason. Here are the full test results when models were asked to hit specific (manually labeled) elements on the "vc 33" level 1 (upper blue square, lower blue square, upper yellow rectangle, lower yellow rectangle):
Model | 128 | 256 | 512 | 1024 | 2048
claude-opus-4-6 | 1/10 | 1/10 | 9/10 | 10/10 | 0/10
gemini-3-1-pro-preview | 10/10 | 10/10 | 10/10 | 10/10 | 10/10
gpt-5.4-medium | 4/10 | 8/10 | 9/10 | 10/10 | 8/10
Bug 3: "vc 33" level 4 is impossible to complete via the API. At least it was when I made a web-viewer to navigate the games from the API side. The "canal lock" required two clicks instead of one to transfer the "boat" when water level were equilibriated, and after that any action whatsoever would spontaneously pop the boat back to the first column, so you could never progress.
"Bug" 4: This is more of a complaint on the models behalf. A major issue is that the models never get to know where they clicked. This is truly a bit unfair since humans get a live update of the position of their cursor at no extra cost (even a preview of the square their cursor highlights in the human version), but models if models fuck up on the coordinates they often think they hit their intended targets even though they whiffed the coordinates. So if that happens they note down "I hit the blue square but I guess nothing happened", and for the rest of the run they are fucked because they conclude the element is not interactive even though they got it right on the first try. The combination of an intermediary harness layer that let the models "preview" their cursor position before the "confirmed" their action and the 1024x1024 resolution caused a major improvement in their intended action "I want to click the blue square" actually resulting in that action. However, even then unintended miss-clicks often spell the end of a run (Claude 4.6 made it the furthest, which means level 2 of the "vc 33" stages, and got stuck when it missed a button and spent too much time hitting other things)
After I tried to fix all of the above issues, and tried to set up an optimal environment for models to get a fair shake, the models still mostly did very badly even when they identified the right interactive elements...except for Claude 4.6 Opus! Claude had at least one run where it made it to level 4 on "vc 33", but then got stuck because the blue squares it had to hit became too small, and it just couldn't get the cursor in the right spot even with the cursor preview functionality (the guiding pixel likely became too small for it to see clearly). When you read through the reasoning for the previous stages though, it didn't truly fully understand the underlying logic of the game, although it was almost there.
Denying proper eyesight harness is like trying to construct speech-to-text model that makes transcripts from air pressure values measured 16k times per second, while human ear does frequency-power measurement and frequency binning due to it's physical construction.
I guess it could be interesting to provide alternative versions that made available various representations of the same data. Still, I'd expect any AGI to be capable of ingesting more or less any plaintext representation interchangeably.
But by all means, give the agents access to an API that returns pixel data. However I fully expect that would reduce performance rather than increase it.
However, if it can't figure out to render the json to a visual on its own does it really qualify as AGI? I'd still say the benchmark is doing its job here. Granted it's not a perfectly even playing field in that case but I think the goal is to test for progress towards AGI as opposed to hosting a fair tournament.
Can you render serialized JSON text blob to a visual with your brain only? The model can't do anything better than this - no harness means no tool at all, no way to e.g. implement a visualizer in whatever programming language and run it.
Why don't human testers receive the same JSON text blob and no visualizers? It's like giving human testers a harness (a playable visualizer), but deliberately cripples it for the model.
Also, if it makes that big of a difference, then make a renderer for your agent that looks like the web page and have it solve them in the graphical interface and funnel the results to the API. I guarantee you won't get better performance, because the AGI is going to have to "understand" the raw data can be represented as a 2D matrix regardless of whether it gets a 2D matrix of pixels or a 2D matrix of enumeration in JSON. If anything, that makes it a more difficult problem for a AI system that "speaks" in tokens.
This is already a solved benchmark. That's why scoring is so convoluted and a self proclaimed Agent benchmark won't allow basic agent tools. ARC has always been a bit of a nothing burger of a benchmark but this takes the cake.
[1] https://arcprize.org/media/ARC_AGI_3_Technical_Report.pdf
This is with a harness that has been designed to tackle "a small set of public environments: ls20, ft09, and vc33" (of the arc-agi-3 challenge), yet it looks like it does not solve the full arc-agi-3 benchmark, just some of them.
>We then tested the harnesses on the full public set (which researchers did not have access to at the time)
> We then tested the harnesses on the full public set (which researchers did not have access to at the time). We found extreme bimodal performance across the two sets, controlling for the same frontier model...
The harness only transfers to like-environments and the intelligence for those specific games is baked into the harness by the humans who coded it for this specific challenge.
The point of ARC-AGI is to test the intelligence of AI systems in novel, but simple, environments. Having a human give it more powerful tools in a harness defeats the purpose. You should go back and read the original ARC-AGI paper to see what this is about+. Are you upset about the benchmark because frontier LLM models do so poorly exhibiting the ability to generalize when the benchmarks are released?
This is your claim but the other commenter claims the harness consists only of generic tools. What's the reality?
I also encountered confusion about this exact issue in another subthread. I had thought that generic tooling was allowed but others believed the benchmark to be limited to ingesting the raw text directly from the API without access to any agent environment however generic it might be.
Do you have a source for this? I would be very curious to see how top models do with vision.
Nit: I didn't see a final score of how many actions I took to complete 7 levels. Also didn't see a place to sign in to see the leaderboard (I did see the sign in prompt).
If I understand correctly the model can carry only very limited memory among tests, so it looks like it's not really possible for the model to self specialize itself under this assumptions.
My reading of that part in the technical report (models "could be using their own tools behind the model’s API, which is a blackbox"), is that there's no way to prevent it.
But from fchollet's comment here, using tools and harnesses is encouraged, as long as they are generic and not arc-agi specific. In that case, the models should be benchmarked by prompting through claude code and codex, rather than the through API (as from the api we only expect raw LLM output, and no tool use).
A theoretical text-only superintelligent LLM could prove the Riemann hypothesis but fail ARC-AGI-3 and won't even be AGI according to this benchmark...
If you were phrasing things to quantify intelligence, you would have a visual intelligence pillar. And they would not pass that pillar. It doesn't make them dysfunctional or stupid, but visual intelligence is a key part of human intelligence.
Or perhaps the view is that any gains are good gains? Like studying for a test by leaning on brute memorization is still a non-zero positive gain.
If you are trying to measure GENERAL intelligence then it needs to be general.
The current SotA models are still very far from your hypothetical “average human” with a score of 3%. So the benchmark is indeed useful to help the field progress (which is the entire point of ARC-AGI benchmarks).
"steps" are important to optimize if they have negative externalities.
"Sample efficient rule inference where AI gets to control the sampling" seems like a good capability to have. Would be useful for science, for example. I'm more concerned by its overreliance on humanlike spatial priors, really.
'Reasoning steps' here is just arbitrary and meaningless. Not only is there no utility to it unlike the above 2 but it's just incredibly silly to me to think we should be directly comparing something like that with entities operating in wildly different substrates.
If I can't look at the score and immediately get a good idea of where things stand, then throw it way. 5% here could mean anything from 'solving only a tiny fraction of problems' to "solving everything correctly but with more 'reasoning steps' than the best human scores." Literally wildly different implications. What use is a score like that ?
This makes sense to me. Most actions have some cost associated, and as another poster stated it's not interesting to let models brute-force a solution with millions of steps.
Models do not brute force solutions in that manner. If they did, we'd wait the lifetimes of several universes before we could expect a significant result.
Regardless, since there's a x5 step cuttof, 'brute forcing with millions of steps' was never on the table.
In theory, sure, if I can throw a million monkies and ramble into a problem solution, it doesnt matter how I got there. In practice though, every attempt has a direct and indirect impact on the externalities. You can argue those externalities are minor, but the largesse of money going to data centers suggests otherwise.
Lastly, humans use way less energy to solve these in fewer steps, so of course it matter when you throw Killowatts at something that takes milliwatts to solve.
Not if you count all the energy that was necessary to feed, shelter and keep the the human at his preferred temperature so that he can sit in front of a computer and solve the problem.
Try again.
A single human is indeed more efficent, and way more flexible and actually just general intelligence.
...
People who write the stuff like the poster above you... are bizzaro. Absolutely bizarro. Did the LLM manfiest itself into existence? Wtf.
Edit, just got confirmation about the bizarro-ness after looking at his youtube.