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Do you use executable mods? Downgraders, engine fixes, etc? I'm also curious what mod manager you use, because getting MO2 to work under linux is a bit janky as well.
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I use MO2 on Linux through Steam's Proton runtime, to play TTW (Fallout NV mod). Works fine. The TTW installer did require an older Proton version though.
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Probably not often I'd say, but at least there were some games I played with wine where some executables to apply mods also ran in wine and worked, I vaguely remember some fix to make something be able to use more than a few GB of ram to allow farther or better remdering, sometimes just a strange combination of things is needed to get something to work. But that's actually long ago, these days everything just works in Steam instead
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> I vaguely remember some fix to make something be able to use more than a few GB of ram to allow farther or better remdering.

A 4gb patch probably (let's you use 4gb instead of 2gb for x86 executables).

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Janky but works. I started experiment with game scope I think is called. Interesting results upscaling some games. Fiddly though
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it's a question of tooling, modding kits

most times it this tooling which causes issues not the mod itself

For very popular games it's not rare if moddingkit/tooling producer (or contributes) made the tooling work on Linux, but it can be very hit or miss.

but it increasingly more "just works", kinda, somewhat

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Yeah. I recently tried to run an auxiliary program (Mass Effect save editor because the character creator sucks) on Linux which was only written for Windows. Getting it running in the same Proton "space" (bottle?) was not an enormous challenge, but it was very far from "just works".
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