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Competition? From top to bottom, they stole IP for the purpose of selling it. If there was zero content in common and with no overlap in quests, locations, etc, then a fair use argument might make some sense. Instead, they chose to set up shop next to Barnes and Noble and offer to sell photocopied books that they go next door and steal, then call it competition.
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> they stole IP for the purpose of selling it.

The concept of IP is simply nonsensical to me, let alone the clear category error of trying to apply theft to it. Blizzard was deprived of nothing. Who cares?

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Turtle WOW is not a competition to the blizzard's in my point of view. I played on Turtle WOW from time to time with my kids, like once a month, because this is the amount of time I have.

I won't buy 4 subscriptions and pay them monthly, because there is no point of paying 63$ a month for one-a-month session. So obviously I am not interested in it. Also the new gameplay that is really crippled by a lot of un-skippable tutorials and too-much-experience first levels gameplay is appalling to me, so I won't teach my kids to play this new broken WoW version, sorry.

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With AI coding tools, pretty easy to use Mangos or similar to run a private server locally. They even have versions that fill the world with fake players to make it feel more MMOish.
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copium argument
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At the end of the day, copyright is a government-enforced monopoly. Crushing competition is literally the point.

Cases like this though make a good argument for copyright reform in my opinion. Video games probably don't need as long a copyright term as, say, books, and mods should legally protected (and copyrightable in their own right) as long as they don't function without a legal copy of the original game/program they're modifying.

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Infantile take. Here's a positive: creates incentive for people who want to compete to actually make something new.

If we could just freely clone generational hit games and make millions off them, only idiots would make new games.

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I mean, I don't disagree with you in this case, but if not this, then to a degree, what is IP for?

This just happens to be a positive example, IP still exists to restrict certain kinds of competition

I mean you can't get a clearer case of copycatting than this, as much as I'm a fan of pirate servers, assuming that they don't stifle the original game and considering calling Blizzard an 800 pound gorilla is quite an understatement in this case, I doubt this could

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> I mean you can't get a clearer case of copycatting than this

I'm pretty sure Turtle WoW has its own storyline, quests, etc. The story focuses heavily on extending Vanilla.

In other words, it's not a simple copycat but a fan project.

Rather than hiring and vying for talent, Blizzard is CnD their fans away.

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So why didn’t they just make a game with their own IP and avoid this whole issue in the first place?

Oh yeah, because people didn’t want a new game, they wanted free WoW.

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Why do people write fanfiction rather than writing their original stuff?

> Oh yeah, because people didn’t want a new game, they wanted free WoW.

That's an error; Turtle WoW isn't a free WoW. It's WoW fixed to classic, with 2 new races, extra content. It's basically their flavor of WoW.

Free WoW exists and it's called a pirate server. This isn't it chief.

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It’s WoW but it’s not WoW?

Sounds like they’re talented game designers and they sunk their whole project because they stole art and assets. Sounds like they could have made a cool, new game with their own assets and been successful if it stands so well on its own merits.

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> It’s WoW but it’s not WoW?

It's substantially different from a pirate server.

> Sounds like they’re talented game designers and they sunk their whole project because they stole art and assets.

At the end of the day, they are in essence WoW modders. Plus, a new game with own assets and engine is a different beast compared to modding an existing engine.

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That's what I mean by a positive example

A fan project still encroaches and Blizzard as many have pointed out is well within their rights to do this

In case I wasn't clear enough, I'm not a fan of this move, I don't think it's a good thing they're doing, however I can't deny they can choose to do it

If we want their behaviour to be constrained, then we've got to either convince them otherwise, regulate away their ability to do this or weaken copyright to prevent this

That's the reality of the situation

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> A fan project still encroaches and Blizzard as many have pointed out is well within their rights to do this

Sure, but I'm sure that IP laws don't demand you send CnD any fan project[1]. In the past, they were way more lenient. I guess they got scarred by their DotA experience. And honestly DotA mismanagement was their own fault.

Stuff like that has a hugely detrimental effect; see Games Workshop and Warhammer 40k fan projects.

[1] As far as I know the law doesn't prohibit to giving the server a license to run as a non-profit or giving them a cheap, short term license.

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Totally agree with this. Blizzard nowadays is a giant, but nobody would have blamed them if they remained a small studio, trying to protect what they've worked hard for to create. Just because they have a lot of money now, doesn't legally change a thing. It sucks because Blizzard has become a shitty company, and I'd like these types of devs from Turtle WoW to be able to continue their work, but you have to draw the line somewhere.
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> but if not this, then to a degree, what is IP for?

The same thing other state-granted monopolies are for.

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