I prefer games where I can play slow and deliberate. If there is a time mechanic it should be turn based, not real time. (Or it should be a very short time based system such as "run across the room to hit the other button, the cost of failing is 10 seconds of trying again, not 10 minutes".)
By construction, nothing in the game is far away. You're only limited by how much you've figured out. And having the spark of understanding occur can take place at any time, including while you're away from the keyboard.
So it's mostly about following your curiosity wherever it leads you, and from there you keep digging all the way, safe in the knowledge that in 22 minutes at most any screwups will be rolled back. And then you can try again, or, better follow your curiosity somewhere else. There's no lack of things to figure out, and some of them are completely optional. But... Figure them out anyway, the reward is worthwhile.
"Thank you for remembering me."
I can see why Outer Wilds might feel the same way. But somehow it didn’t for me. Probably because it really doesn’t take much at all to get right back to where you were.