They simply have the best product and won the market.
You could separate the storefront from the distribution platform / client. Valve's ~30% cut is often justified by the visibility being on the Store gives you but you can't opt out of that while still reaching the captured audience that definitely don't want yet another client software bloating up their system.
No, you cannot. AT&T/Bell Labs was a monopoly - they physically controlled distribution networks that made it so you had to use them.
Valve does not. There is nothing that prevents you from simply selling your game without Steam.
And even if there wasn't, claims that Valve is a monopoly are factually false - there are many other storefronts that exist, and many games are published on more than one storefront at once. And, Steam does not gate an OS or platform like Microsoft and iOS do.
> But I’m being already aggressively downvoted with no counter arguments
Every one of your arguments is being countered (such as the claim that "relevance is anticompetitive" which isn't even false, it's nonsensical). Including this one.
> Defending a deca-billionaire is hard work, after all.
...and there's the emotional manipulation. It's pretty clear you're just a propagandist who has a grudge against Steam (maybe you work for Epic?), given that you're going up and down the thread with emotional non-arguments that try to redefine words, pull at peoples' emotions (like the billionaire comment), or just flat-out lie.
Except they do. They control the Steam distribution network. It may not be physical but you still have to use it to reach a large portion of PC Gamers due to network effects and no one wanting to run multiple clients.
Currently you have to also make use of their other services like the Store, and pay for them with a large sales cut, in order to use the distribution network, no matter if you want those services or not.
1. Being a monopoly
2. Abusing monopoly status.
Steam does control the vast share of desktop gaming. But has no influence on console (Xbox, playstation, switch) or mobile (android, ios). They are a monopoly.
But they don’t abuse their monopoly so they haven’t broken any laws.
https://store.steampowered.com/app/3932890/Escape_from_Tarko...
If you're complaining that Valve owns a big list of games and a ton of eyeballs, and not being on that list means those eyeballs don't see you when they look at that list, idk what to tell you because they seem to have earned that part of their business pretty fairly.
Also please don't point to the failure of Epic or other stores; they're just bad products. Epic store didn't even have a shopping cart for years. No one competent is competing, and that's not Valve's problem.
Correct, because they're a huge distribution channel, and literally anyone who has ever tangentially touched business knows this and accepts that it is fair to pay for this.
> (because they're a monopoly)
Factually incorrect. Nobody forces you to use Steam. You can create and launch and sell a Windows or Mac or Linux game without ever touching steam. You can self-publish and run your own game servers and CDN, or you can use the Epic Games Store, or you can use GOG, Humble Bundle, Xbox, Origin, Itch, or any of a dozen others.
> Again, MS used all these cute arguments
This is extremely dishonest. Microsoft controlled an operating system, only one of which can run at a time. If you are running Windows, you're not running Linux. And Microsoft entered into distribution deals with OEMs to pre-install Windows, leading to massive default-choice effects. Neither of these are true for Steam - you can install and run every single platform I listed above at the same time, and I've never seen a computer come pre-installed with Steam ever.
> I do think that a 30% cut for running a distribution platform is pretty predatory, especially as bandwidth has been commoditized
So, you have no idea what Steam actually does.
Steam is, in addition to being one of the largest digital distribution platforms in the US (if not the world) - which is by itself worth paying a 30% cut for, a SDK and networking provider that gives you a social network, input (gamepad/keyboard/mouse) library, achievements, digital trading cards, update system and CDN, real-time voice comms, product key redemption, license tracking, DRM, anti-cheat, user forums, and many other things.
If you only criticize things that you actually understand, you'll end up looking a lot less foolish, and undercutting your own points as a result.