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Many people tease that they will, and start... but then kinda stop. But mostly just been building my own bespoke thing on my own bespoke platform, and kinda running out of steam because I need to make $$ instead.
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Ah, sad, but not surprising. The hard part of getting a game going is assembling and sustaining a community.
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My own interest / project isn't really in use for games, tbh. Historical background on MOO wasn't really on the gaming side, more social interaction. But similar constraints around community magnetism apply.
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