maybe for a fungible CRUD engineer. I think Karpathy is in a different league and I'm certainly surprised to hear this fact. I would expect someone like him to sit within a certain lab for a long time
My impression with no inside knowledge, but understanding what Elon companies are like, is that he was assigned essentially an impossible task at Tesla and tried his very best, but it could not be done, and he semi-burned out. It makes sense for him to be getting back on the horse now.
The Elon approach to management as I see it is to assign what normally would be totally unreasonable goals to a small group of extremely bright people, and they work their asses off and somehow find a way. Sometimes this works, and sometimes it doesn't. If it works and the impossible was in fact, just barely possible, you dominate the market, everyone gets rich, and the people see it as the most exciting, intense, and rewarding part of their career. If it doesn't, they get depressed, divorced, and looking for other work. The Elon magic is threading the needle closely enough that a lot of the seemingly impossible things are in fact possible with enough hard work and brainpower, but although Elon is extremely good at this, the nature of the thing is that you can't predict which side you'll wind up on fully accurately.
I expect the people with low market value to be the ones sticking around labs for long periods of time, they don't have the option to move and they aren't getting poached.
Yes, and it is a problem
> maybe for a fungible CRUD engineer
And there's the cause.
We're in a meat grinder, and there is no $100M payout in sight for most of us
I mean, you always have to take the previous employers' statements with a grain of salt, but if they say they really employed for just that project, it's also good info.
I am not saying any of these don't have valid answers. What I am saying is that we would prefer juniors that are commited and do the hard work when the work gets hard. And, at least where I work now, this gets recognized, and they become seniors in time.
Two years is more than long enough to join a startup, build 3 things, and see that your equity is never going to be worth anything, and find a new job. This isn’t anomalous or weird.
And I work in games and 2-3 years at each company is pretty normal, with some exceptions people just finish a project and then move(or are let go, unfortunately). YMMV of course.
Yeah, being laid off every 2-3 years is a lot different from job hopping and shows exactly why the games industry is in its own little pocket of screwed in this market. Especially with games taking 3-5+ years to be made. How do you keep institutional knowledge when you kick it all out and basically start from scratch every cycle.
-sincerely, another game dev
- barely qualified, leaving to avoid getting PIP'ed
- overqualified/under-leveled, and moving is faster than getting promoted