On the other hand, with the internet inevitably becoming swamped by AI generated content, I can definitely see a de-digitalization of art moving into offline spaces. At least for independent work, you don’t necessarily need mass appeal or exposure, but rather access to individuals and small groups with an actual willingness to pay for art.
have already largely vanished
1: https://www.ign.com/articles/larian-ceo-responds-to-divinity...
2: https://www.dexerto.com/gaming/clair-obscur-expedition-33-ai...
Expedition 33 nailed music, aesthetics, and narrative, and I am glad that they took a diffusion model for what it is, not for what marketing wants you to believe. although the game itself would benefit from one or two months dedicated exclusively to optimization, it is THE reference of how generative technology can be used - purely internally, to ideate and iterate at the pace of your taste and a bunch of H200s. we are aware of that process detail purely because they slipped in one place and got briefly "owned" by Twitter.