You of course miss the whole-body tactile vibration effect of loud bass played on speakers, but the sound itself is there.
Given that the highly vague cliche reference of your comments, this conversation is probably concluded, all the best.
To all other readers, please enjoy your IEMs and TWS but make sure they have an EQ and try to turn down the boomy base and piercing highs of some manufacturers like Bose and Sony.
Uhh, what? You go into any recording studio its is probably going to have a set of mdrv6 or mdr7506. Most of what you listen to are probably mixed and mastered with these same cans and its been that way with these same cans for like 4 decades now.
Anyhow that's my theory
Most people aren't in a quiet environment when they listen to music these days. Compression helps significantly with this.
What would be neat would be to have a compression metadata 'guide' that would allow a compressor on-device to perform the compression, rather than baked into the audio track.
This would allow the user to tune 'severity' of compression. In a car / fancy headphones, you could sample the ambient noise level and adjust accordingly.
You're conflating regular compression with the insanely over the top mastering people started doing. This goes way beyond keeping people off the volume knob. You do not need that much compression to keep your volume in a listenable range, and you certainly don't have to slam the entire master bus through a limiter. The loudness wars really was just about having a louder track than everyone else. So much so that the whole process of mastering became how to make it sound as loud as possible without sounding compressed. If it were just about keeping volume consistent, they would not do it through the master bus. There are so many interviews with mastering engineers who are frustrated with the pointless chase for volume.
Arguably, listeners have heard it so long that they've gotten used to the exaggerated compression, and they just like it now stylistically. Some of my favorite records are very loud.
.. which is ironic, because the end result usually sounded terrible. You know, overly compressed.
Most people don't have cars
They overly compress the master channel specifically to make it very loud, and there's dozens of interviews with engineers that are frustrated with it.
Speaking of, I think the sound quality of modern-day bluetooth speakers is really good.
The sound quality out of the speakers of some Apple products seems borderline impossible to me. The MacBook in particular makes me feel like I missed an important DSP lecture at university.
1. Compressed sound can be an integral (wanted) part of different genre aesthetics. I personally love dynamic mixes, but if you let your customers A/B mixes they will often chose the more compressed/louder one. If your song sounds weak after another bands song, that is an issue.
2. For reasons of health/liability there are maximum levels on headphones and mobile playback devices. That means if my mix has a high dynamic range the bulk of it may really just be too low when played back on the majority of headphones. If I mix my own music this is a bargain I can make if I mix other peoples music I would try to be a little more on the cautious side if the musicians didn't demand a highly dynamic mix.
3. Compressed sound works better in noisy environments and as background music. 90% of people who listen to music do not listen to it actively, they just let it run in the background or are passively exposed to it. Try listening to a good dynamic recording of Beethovens fith in your car with the window rolled down. You will hear some strong phrases then inbetween nothing as it is below the ambient noise floor.
Vinyl has the benefit, that I as the mixing engineer can assume that the listener will be much more likely actively involved with the music than say in a radio mix.
Many reasons. A lot of the same reasons people buy, say, Pokemon cards and don't play the card game.
I’ve always been curious - but presumably that’s true even after volume matching?
> 3 Compressed sound works better in noisy environments and as background music
I’ve heard this is also why film and video game soundtracks are often very compressed, even when orchestral, because they have to fit in the background with dialog/sfx
Yes. Many musicians want their stuff to sound like the music of their heroes they grew up with, and that music is often compressed to a block as well. So compression isn't just about making things sound louder, it also has its own aesthetical value. Whether that is good or bad aesthetics can be argued about, but some people also like to distort their instruments which was also a thing people frowned upon in the past.
> I’ve heard this is also why film and video game soundtracks are often very compressed, even when orchestral, because they have to fit in the background with dialog/sfx
The official themes often are quite compact, but there is often also highly dynamic orchestral work used that is way less recognizable and used with more dynamics (think about te soon creating orchestral atmospheres). Cinema mixes are a thing btw. where many consumers complain about too high dynamic ranges. They complain that the dialog is low and the explosion loud. Cinemas being among the few spaces we mixing engineers have where we have a bit more control over the presumed levels, especially if we are talking about Dolby certified venues.
I particularly dislike when old intentionally-dynamic music is remastered to be “modernized” into a brick, which is sort of the opposite direction.
> Cinema mixes
I didn’t know about these, that’s neat! Makes sense that the levels can’t really be the same in my living room as a theater. Is it really a whole separate mix or just some compression in mastering?
I really hope that’s not another masterings collection rabbit hole I’m about to fall down haha. I’ll look out for some Dolby certified venues in my area too
I understand them, they want to shake you in the seat, to make it an experience (unlike watching at home), but it's ridiculous I have to consider bringing earplugs