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FWIW, with minor exception, Linux is better at "no fiddly shit on my game machine" now. I feel strongly about this too, to come home from work and debug some shit going wrong on my gaming system is no bueno, I'd rather just not play games. It has to work without fucking around.

Windows is now the OS that fucks with me and causes grief, since moving to cachyos the experience has been so bloody blissful it's not funny. I can, amazingly, just come home and launch a game and play the game and not deal with bullshit like taking 30 minutes to install some random update. Nothing randomly breaks. Nothing updates unless I let it. Nothing randomly pops up asking me to do some bullshit I'm not interested in for a result I don't care about. etc.

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I mean this is sort of true in that windows is constantly introducing trash, but I've run into all kinds of nonsense:

1. Amd HDMI 2.1 fiasco and adapter workarounds -> debugged the adapter compared to the displayport spec pdf, emailed the company, got a firmware update, patched my kernel. Fixed! This one is going away for good with FRL support upstream soon.

2. Game stops responding to controller input after playing for a bit. Debugged, turns out the service for doing something fancy with shaders has shared fate with the steam input process. It launches a zillion threads and OOMs from virtual memory exhaustion which takes out steam input; fixed by adding a wrapper script for steam that reduces thread stack sizes to the windows default size.

3. Xbox elite series 2 controller back buttons not supported in 2.4ghz wireless mode; reverse engineered the USB packets, contributed support to out of tree xone driver.

4. Flydigi controller software not supported on Linux; find random GitHub project that reversed their hidraw protocol. It's got bugs, so fix them and use it.

5. Terrible banding in Silksong. Set up gamescope to apply dithering; this breaks steam input, figure out all sorts of incantations with LD_PRELOAD

But all of these are very much off the beaten path problems, lots of people have fun with normal controllers, no VRR, etc. My steam deck has been just perfect with zero effort, and I assume that's because I'm not treating the system configuration like a puzzle game.

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I’ve long ago learned to ignore people that pretend that the system they use just works, go look at any mac user or windows users workflow, for most people there are dozens of hacky BS things they do to work around the inherent problems of the system they’re using they (naturally) just make excuses for their existing tools ignoring all of the workarounds and arcane knowledge they’ve accumulated while acutely feeling the pain of any new arcana that they have to learn for a new system.
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If your game is on Steam and does not use creepy “anticheat” software, you can probably just play it on Linux.
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Yeah, people who talk about how "fiddly" it is to game on Linux must not have tried recently, or have a very low tolerance for doing anything other than clicking play.

I occasionally have to right click a game and enable the compatibility in the settings - that's just a single checkbox. Steam handles the management of pulling whatever the most recent version of Proton-GE is for me and everything pretty much works. There's a setting in Steam itself that you can set a default compatibility tool.

The only games that do shaders preload are Marvel Rivals and Monster Hunter World/Wilds, and even those are quick and can be canceled if I cared to. Even modding is fairly straightforward using something like r2Modman for Steam games or Prism Launcher for Minecraft.

If that's too hard for some people then I bet they also don't run adblockers, which means I've written them off as actually knowing how to use a computer at the most basic level.

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I have that one linux friend who is always recompiling shaders every game update. It's only 5 minutes, but's it's every game update which can be lot.

I'm waiting for that to go away before I consider the jump. I figure there'll be enough people sick of that behaviour it'll get sorted.

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You can just skip the shaders compilation for close to 0 performance impact in most games, I wish they (Valve) would make this the default behavior
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Go away? I've been replaying Splinter Cell: Chaos Theory (2005) and it recompiles the shaders even on alt-tab (to clarify that feature has been there always since release). It's more on the developers to fix. After all, not even Windows games on winodws are free from shader stutter (with less ways to fix it than linux!)
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Implementing a strict "no games on my no fiddly shit machine" policy was one of the best choices for my mental health that I've made

Windows can be just as bad, I'm quite happy to restrict my games choice a bit to run them on a console that someone else makes work.

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Do VMS not work for this?
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There's one use case where VMs don't work, real time media processing. Mac is the preferred platform for this kind of think by most users but I use one application which is windows exclusive: rocksmith. It's theoretically possible to get something that's only marginally worse than the native experience, but I've never seen it done. Even if I could do it, I don't know if I could accept how the app behaves in practice.
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Funny enough, I just switched to Linux for a game I play because it was a hassle on Windows.

My friends and I play Halo Infinite sometimes and I've had some performance issues with it on Linux so I've always booted into my Windows 11 partition to play it. It's about as vanilla Windows 11 install as it gets.

But over the last few months it has been crashing all the time. It started happening very frequently - like once every ~30 min. It was a vanilla install. Basically just the game and graphics drivers. And everything was up to date.

I started playing it on Linux and now it just works. There's still a weird performance problem, but I can live with that because it's at least stable.

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