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They want to expand the public's perception of who a gamer is, to make people feel more comfortable identifying as a gamer. If you included a sweaty CSGO player farming loot boxes with bloodshot eyes at 3am, that doesn't give you a new market. They're already going to buy.

Marketing is made so they you identify with the product or identify with an aspirational version of yourself. Gaming is seen as heavily male-dominated. Expanding that is smart.

(And yes, I know why you're asking and what answer you're looking for.)

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It's a more nuanced situation than people generally want to accept.

>Marketing is made so they you identify with the product or identify with an aspirational version of yourself. Gaming is seen as heavily male-dominated. Expanding that is smart.

This is the most simple and probably accurate explanation. Companies like to make money, untapped markets look like money.

The problem is that then, the current audience, who is primarily male, can raise concerns about the marketing not catering to them anymore.

There's a political arm who doesn't like that at all, and they will not only attempt to enforce collective delusion to dismiss the whole thing (what do you mean? everybody plays videogames, playerbase is split 50/50 pretty much!), but invalidate the very idea that a primarily male audience can have grievances about being catered to.

This makes them look insane and alienates the original audience politically speaking, and ironically, makes the original audience look bigoted, which puts consumers off.

This dance has been going on for like a decade and a half at this point and it's only recently that signs of it dying down have started to show. I can only hope.

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There is no average Steam user.

People are not vectors of real-valued numbers, and "mean person" is not a coherent concept. Does the average person have half a penis and half a vagina? Is their skin a tan-ish mocha brown? Do they have slightly but not really curly hair that is long in some parts and short in others? Incomplete epicanthic folds?

Any representation of people will be a randomly chosen sample, and not an attempt to visualize the blending of all people from the sample.

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Maybe you're out of touch, they pretty much look like the typical young nerd from Seattle.
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Isn't it ironic that you used anecdotal data as a rebuttal to anecdotal data?
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to some degree that is the whole point

IMHO there isn't a realistic "typical gamer stereotype" anymore

sure you can pick any of the past stereotypes and will find people like that, even many, but it's not "most" or even "a slim majority"

Games, and with that Steam, have spread through all of society and Steam is the most wide spread platform for it.

So whatever anecdotal data you have based on your local environments selection bias is probably not "overall representative", just a slice of one of the many many different kinds of people playing games bought from steam.

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Nope! That's just how a normal conversation works.
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No, it's the children who are wrong!
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>typical young nerd from Seattle

Unfortunately I usually meet gopnik and niño rata in Dota and CSGO and not typical young nerds from Seattle

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Who says they're average? Why should they be average?
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What leads you to that conclusion? What do you think the average Steam user looks like? What about them doesn't fit your idea of this?
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Average? Well, male for one.

It's not my point, but I don't think you're giving a strong rebuttal either.

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I'd say about half of Steam players aren't male. The "video games are for boys" thing is kind of a self fulfilling prophecy because anyone who believes that will obviously not play with a woman.
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From SQ Magazine (not sure how reliable they are):

92% identify as male, 7% female.

https://sqmagazine.co.uk/steam-statistics/

I think that it's true that games are definitely being played by both males and females today, but I think that statistics is that mobile games skew female, and PC games skew male.

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The ESA, which covers only the US ages 18+: 53% male, 68% white, 87% straight, median age 37. https://www.theesa.com/resources/essential-facts-about-the-u...

A female share of around 40-48% has held steady in this report since around 2007.

Quantic Foundry's research largely backs that women prefer more casual-genre games like match 3, with a mobile bent that wouldn't show up in Steam data: https://quanticfoundry.com/2017/01/19/female-gamers-by-genre...

But they also show a heavy preference for third-person MMOs that are also less likely to show up in Steam data: https://quanticfoundry.com/2023/01/27/perspective/

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none of your comment is good faith, try again
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Are you suggesting that you can tell the types of games someone enjoys by just looking at them?

(Your reply is another example of right-wing discourse being around prejudiced assumptions instead of reality.)

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Are you suggesting that demographic trends between all genres of game are identical?
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“Movie stars tend to be more attractive and better at acting than the median human. Really makes ya think doesn’t it?”
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Do you and GP understand that it's not 1998 anymore and that many, many different types of people from all walks of life play games?

I'm very curious what you and others think the average Steam user really looks like.

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Going out on a limb here, maybe they think the average gamer isnt trans?
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Is the implication here that the people shown in that video are trans? How do we determine that?
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Oh I think we can determine
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How? Please explain.
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They look undeniably trans. Any other questions?
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Yes. What does undeniably trans mean? Can you explain what makes you so confident? How is this provable?
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What does that have to do with anything?
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The average steam user is a mid twenties straight male. The average steam user in USA is a mid twenties straight white male. The average steam user nowhere on earth is anything resembling these marketed demographics
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The average steam user is intersex, leaning male. The _median_ steam user is male. Neither is terribly representative of the market as a whole.
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How representative of the market do you think a transgender person is? Probably less so?
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whoosh
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Why are we bringing trans people into this discussion? Are you accusing the people in the video of being trans? If so, why? How do you know?
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…you do understand that an intersex person is not the same thing as a trans person, right? Or is this another one of those cases where ‹checks notes› one is pretending to not to understand things?
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Do you have any actual data to back this up? Because it doesn't really line up with my experience.
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Go on Steam, look at the most played games right now, look at the demographics for those games.

Or pick some player profiles at random, count how many girls vs guys you find (very easy to tell with high accuracy just by looking at the games they play, yes there are exceptions but they're actually quite rare, I promise you can get >90% accuracy after you do a few).

Steam user base is at least 3/4 male by user count, probably even more by play time.

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Maybe, due to the budget specs, they figure the “cozy gamer” demographic will be their sweet spot. Hence the Stardew Valley video and Cuphead with its retro/nostalgic graphics. The people they showed do seem like they’d fall into that demographic, which would be less concerned with their FPS counts and playing games that don’t stress the system as much, generally speaking.
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That is confusing. The Nintendo switch is half the price, and plays all of those games. Why would someone want to buy the more expensive Steam machine just to play 2d pixel art games?
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> look at the most played games right now, look at the demographics for those games.

Doesn't Steam have a very long tail? Most played might not be very representative.

Maybe young men are just boring and all play mostly just a few games, while majority of players that are more diverse have their interests spread more evenly across others?

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Clearing up confusion about a demographic by assuming things about other demographics seems like a bad idea.
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I'm not clearing up confusion, I'm letting you know it's pretty easy for everybody to see that you're wrong. If you want to continue being wrong just because the method used doesn't meet your very rigorous standards, suit yourself. Emperor's new clothes and all that.
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It's just a bit strange how 'everybody' doesn't seem to include me - based on my own experiences gaming over 20 years not lining up with any of this silliness - as well as others in this thread.

In any case, I don't think "not wanting to make assumptions about people based on little to no information" really counts as "very rigorous standards".

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Which part? Are you actually claiming that in your experience steam gamers are mostly black, mostly gay, mostly women, or what? Because that would be a shocking statistic we'd probably know about given the general population demographics of race/orientation, and general interaction with the female sex in real life.
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I would not claim Steam users are "mostly" any of those groups, frankly.
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