My vote for "high tech game AI" would probably be this old mod for Fallout 4:
>PANPC (Pack Attack NPC Edition) is a unique scripted AI management system for Fallout 4. Rather than treating each enemy as an individual proximity-based reaction agent (basically, a mine with a gun), this system generates social feedback between NPCs belonging to the same or allied factions.
>Enemies factor the overhaul health and success of their “team” into their tactical decisions, adjusting their strategies based on their social and threat awareness. As a result, they will switch between ranged, melee, defensive, and offensive tactics based on their perceptions of team advantage and individual risk.
https://fallout.wiki/wiki/Mod:PANPC_(Pack_Attack:_NPC_Editio...
https://www.gamedevs.org/uploads/three-states-plan-ai-of-fea...
Transformer based AI had to wait until the world's compute capacity reached a certain level to become feasible.
It's OK, they'll just keep subsidizing it until it's eventually feasable...