For example, if you have an OLED or mini-LED monitor, you really don’t want to be on Windows 10 and miss out on HDR.
And sure, you can say “well nobody has an OLED monitor,” but I’d remind everyone that OLED displays have been pretty much standard on every gaming laptop mid-range and higher for a decent amount of time now.
A lot of the focus for Windows 11 development has been gaming performance and feature improvements. Game developers are also less and less likely over time to bother testing with Windows 10.
Most people just want a computer that does the word, the chrome and that's about it.
PCs have 43% marketshare in the total game console market. Yes, that includes marketshare against the Nintendo Switch.
There’s a bit of a bubble of non-gaming in this forum, but gaming is definitely a top use case for PCs.
Just walk into your local Best Buy in the laptop section and count up how many of the laptops are marketed as gaming systems. That should give you a rough idea of how many systems are purchased with gaming as the primary intent.
Sure, HDR is a niche at this point in time, but technologies like OLED and mini LED are increasingly common. If you buy a gaming laptop in 2026 at most reasonable price points it’s very likely to have an OLED monitor.
Example: Legion 5a Gen 11 AMD, price on Lenovo’s site is $1500, has an OLED monitor.
On that subject, most people just use the copy of Windows that comes with the computer, so the whole debate about Windows 10 is perhaps not worth having in the first place. Microsoft most likely just misjudged the pace of hardware replacement especially in the AI era where computer sales have slowed.
And how much does that cutting edge tech truly matter for the core game experience. I think the steam hardware survey might have some answers there and can tell us for which level of hardware currently developed games are being optimized for.
And that's just the currently developed ones. Not the massive backlog that existed before OLED or microLED HDR screens.
Tiny group. Tiny.