It's understandable that you thought so, though the opposite is usually the case. There are a lot of creators who poach our catalog; if you compare publication dates you'll usually find that ours was published first. While I'm out there scanning the microfiche, reading the dusty old books, filing FOIA requests, and hiring researchers at the National Archive, these lazy creators just yoink the gist and earn 100x more than I do. It's a lot to grapple with sometimes. But I enjoy doing it, so I ignore the parasites most of the time.
> FWIW, in this new age, patronage might be the only way. Allow people to pay on a sliding scale, with an uncapped upper end.
That's not far from what I'm attempting with this fundraiser experiment. There is a modest goal for the year, but no cap on contribution, so if someone(s) with vast resources is inclined to make a generous contribution, they are able to do so.
One problem is that I don't know how to reach such people apart from this omnidirectional signal. Another is that I would not be amenable to string attachments. Maybe I'm broken, but I'd rather shut down the site than allow a wealthy benefactor to call any shots, and most wealthy entities won't like that (I expect).
> And give them access to a tightly moderated, thoughtful community.
We kind of have that in our comments sections, but a more unified place might be an interesting exploration. I'll ponder that, thank you for the suggestion.
Hmm, the danger there is that one is putting a lot of one's eggs into a fickle basket. In the early days of Facebook we had a page with 20k+ followers, and we got a lot of engagement there, people followed us to be informed of when we published anything new. Then one day Facebook introduced 'boosting,' and overnight our posts were hidden from all but a fraction of our audience. Paying to boost each post would convert them into ads, which is not how we wanted to reach our readers. Our site traffic plummeted. I would have happily just paid FB a flat rate to retain access to our audience, but that option was not on offer.
I was already a proponent of the "own your platform" philosophy[1] (aka "Don’t build your castle in other people’s kingdoms"[2]), but that misguided reliance on Facebook really cemented it. It's nigh impossible to own everything we rely on, but I'm reluctant to give any company that much power over my project again.
[1] https://www.chuck.is/platform/
[2] https://howtomarketagame.com/2021/11/01/dont-build-your-cast...