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Well, new GTA is 30 fps only. Some (most?) games have performance vs quality toggle. Quality mode being 30 fps, and performance mode looks too ugly.

Sure "only 30 fps" is big news, but pretty sure "quality mode target 30 fps" is still norm.

In Xbox, many games launched at 30 fps only, then gained 60 fps mode.

Until I see majority target at least 60 fps as minimal mode, my point IMO stands.

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Depends on the game. Many shooters have always targeted 60 fps (COD / BF iirc). A single player game may well target 4k30hz unless the user selects 'performance mode'.

In the PC version Resident Evil 5, hit reg with a particular boss is tied to fps, so I had to lock it to 30. Going from 165hz to 30hz was noticeable, everything above 60 just felt a bit smoother to me but 30-60 was night and day. I rarely notice it when playing on console.

Ironically the only game where I've ever felt I had to enable performance mode was Life is Strange. Not the sort of game you'd think would suffer from 30hz!

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I had to turn on performance mode for some fights in Expedition 33.

> Depends on the game. Many shooters have always targeted 60 fps (COD / BF iirc)

Define always. I don't know about COD, last COD I played on console was targeted 30 fps on PS3 and the same was true for every PS3 shooter. BF5 ran at 50fps on average. Battlefield is really an exception to the rule because they lowered graphics waaaay lower than on PC to get reach 60 fps. IIRC ps5 Pro can reach whole 120 Hz in BF6.

PC ports of Capcom games are always piss poor so no surprise there.

Biggest FPS surprise FPS for me was Destiny 2 where PvP damage to you was tied to your FPS.

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That's outdated information. Most PS5 and the equivalent Xbox games target 30-40 fps nowadays. With an additional performance mode that targets 60 fps, but with lower quality
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