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Same - I make most of my living from Blender and I occassionally use 1 or 2 paid add-ons. With the recent improvements to the compositor and the editor, it has even replaced the last piece of Adobe software I was using - After Effects - very nice feeling. I donate to Blender after every paid job too.
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Indeed, geometry nodes are revolutionary in some ways, and volumetric displacement brushes are magic.

The issue is Blender has been in perpetual Beta for decades. Every update something breaks, moves, permutes, or goes missing. It is chaos incarnate in some ways. =3

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Every use-case differs. I like Blender even when they break my hobby projects every update.

OpenScad and FreeCad also works for 3D cad files. However, many people that own 3D printers will never sculpt, re-mesh, or cad up their own objects. =3

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FreeCAD is great if someone mainly wants to print functional, usable parts. That’s totally valid and honestly even more powerful than Blender for that use case. Autodesk Fusion (prev. Fusion 360) is also a popular option.

I use blender because I also like to do a lot of 3d printed art, and as you mentioned, that sculpt tooling is one of many fantastic tools for that purpose.

Also LLMs know a lot about Blender, making it very easy to describe what I want to do, and then get a walk through of how to do it with Blender.

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We found most of this devs work was popular with artists. May be worth a look.

https://bartoszstyperek.gumroad.com/

LLM are sometimes good at organizing the awful documentation for Blenders ever permuting API, but will not help you get better creatively. If you are interested in geometry nodes, than this channel offers a lot =3

https://www.youtube.com/@TheDucky3D/videos

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