Are you sure about that? Presumably the spatial concept of "inside" and the computer memory concept of "inside" have different contextual embeddings in an LLM, much in the same way that neural activation patterns vary in the human brain when we reason about different domains.
This weekend I've been converting a game from three.js to ogl.js in order to see if I can optimise the time-to-interactive loading time. I took the three.js driven page weight from about 600KB (500KB being three.js) to about 50KB, and reduced the loading time from multiple seconds on a 4G mobile connection to around 0.5s.
This has mostly been a combination of Opus 5 and Sonnet 5 in Claude Code. It very clearly has a good grasp of WebGl, and of what impacts page loading times and rendering speed. It was able to drive Claude Code's integrated browser to measure the impact of changes, and as I spiked out a test of ogl.js it could test the differences changes made.
It's not the best game (https://tinyslots.ooer.com) but that's on me. As an exercise in building 3D in a browser, and in page speed optimization, with Claude models I am really impressed.
This is what you get. It's like the more general concept of starting with the written word (or 1000 words) and then replacing it with a picture. You've done something strikingly different, but is it serving the same function?
It's fascinating to see this stuff combine such disparate sources in unexpected ways. But it is parrot, just not in the way you're expecting.