That said, I think it still presents itself as if the fly is being controlled by the connectome, when (if I'm reading the source correctly) it's more accurate to say scripted behaviors have been hooked up to be triggered by the connectome.
Put another way, you might as well have the "escape" trigger open a YouTube video of a fly flying away. That would probably be less misleading too.
Basically, the “wiring” might be the same but nothing beyond that is.
- - -
Actually, I may have spoken too soon. Looking over the code this does look like it implements spikey activation, which is more similar to living neurons. You are correct they don’t have the original weights though - in as much as the concept maps to biology.
I am curious if this has a way to dynamically modify the weights as it runs - I consider that a major missing gap between real brains and computer simulated neural networks.
We don't actually know what is sufficient for modelling neural processes until we do it. But we can't really do that until we figure out how to read all the connection strengths.
MMAcevedo (Mnemonic Map/Acevedo), also known as Miguel, is the earliest executable image of a human brain. It is a snapshot of the living brain of neurology graduate Miguel Acevedo Álvarez (2010–2073), taken by researchers at the Uplift Laboratory at the University of New Mexico on August 1, 2031
Can someone explain if this software is ethical?
If you do not think of fruit flies as moral patients, sure, yeah, who cares, they're like just fruit flies you know?
Goto 0.
But, that said, a mark of being more important than a lesser being would kind of be the virtue of still empathizing with that being, even if we assume there’s a hierarchy.
And considering you and I are really just elaborate transport vessels for E. Coli and a lot of fungal spores, I’m not sure we should assume there’s a hierarchy.
Probably not. People have been coming up with ethical frameworks for thousands of years and we have yet to come to a consensus.
So it’s very unlikely that someone can say conclusively whether this is ethical or not, because that would require us to either 1) prove a single ethical framework is correct and then apply that framework to this software or 2) prove that under all possible ethical frameworks this software is either ethical or not ethical.
But "The Amazing Digital Circus" explores this concept relating to human brain scans, and how the 'simulated' brains would react under simulation.
It describes in part how some volunteer brain scans are actually quite agreeable to work with until they work for too many hours, and then they get fussy, but it's cool, you can always reboot them. But you need to hide from them the fact that it's been decades since they were scanned and uploaded, or they'll realize how long they've been slaves for.
0) Subjecting fruitfly life to this kind of treatment is unethical.
1) Life is just physics in action.
2) Physics are just algorithm (or our physical world is a simulation)
It is not hard to understand why they think it is unethical.
My question are
1) is all life equal?
2) is all suffering unethical?
3) is this world materialistic or are there something out there?
4) should a list of items begin with 0 or 1?
If you could simulate a human perfectly, the simulated human would not be a human, it would be a simulated human. It's not a given that it would be subject to the same rules of ethics as real humans.
If the simulation of electronic impulses is exactly the same as what occurs 'in the substance', then merely the medium over which signals occur is different. In my eyes, whatever is experiencing these signals will experience them the same way.
>If the simulation of electronic impulses is exactly the same as what occurs 'in the substance', then merely the medium over which signals occur is different. In my eyes, whatever is experiencing these signals will experience them the same way.
and I don't see how it's in contradiction with anything I said.
Also relevant short story: https://qntm.org/mmacevedo
EDIT: I prefer SOMA's take on it.
Im not saying ethics is bad, but sometimes people bend to to extremes (same like spirituality or religion)
One should never take any action without considering the ethical implications of that action. Being capable of that is, arguably, the sole thing that meaningfully separates us from the (real or simulated) fruitfly.
Are these two not contradictions?
And is it not the too big of a load on an actor to think about everything before acting? I would prefer to delegate this function to my empathy part of the brain...
At the end i think ethics is valid only for cases where empathy is functioning. You can not be ethical to a rock unless you feel empathy for it. Same probably would go for extra strange extraterrestrial life forms that you could not empathise with. Lets say hive of microbes that makes the hive sentient but no limbs, no shared communication signals, different size categories (planetary hive)
>Being capable of that is, arguably, the sole thing that meaningfully separates us from the (real or simulated) fruitfly.
That's a bit of an extreme hyperbole, don't you think?
Because as a human you recognize patterns in other animals that are similar to ours - the deepest pattern being alive - so you can project your feelings over them. This is also called empathy, and some in our kind lack it completely, but I would dare to say that is globally one of the defining traits of the human species.
> Honesty section:
I wouldn’t mind an human written README
This one gets to me. Not only is it useless (paragraph would have the same meaning if it was removed) but wdym "honesty section," Claude? The whole readme should be honest! One of the many causes of psychological damage when reading AI-generated technical writing is the reminder that one of its tics is that declares when it's being honest or real, casting doubt on the rest.
That hyphenated thing is always such a give. Clearly a thing discussed in the Claude conversation, made its way into the plan, then the readme. It always creates hyphenated phrases out of things it feels are core requirements.
I'm actually over caring about Claude's obsession with the concepts of "real", "honest", and "rather than". What annoys me the most now is how every single sentence, bullet, etc that even makes its way into the products it builds are advertisements for itself. Product settings pages now read like ads, or like something written by a student begging for extra credit from the teacher. You can't unsee it!
Resources that outdate ChatGPT: - W. Gerstner "Neuronal Dynamics" (2014): https://neuronaldynamics.epfl.ch/online/Ch1.S3.html - E. Izhikevich "Which model to use for cortical spiking neurons?" (2004): https://ieeexplore.ieee.org/abstract/document/1333071
What detail level of reality would we have to emulate for an egg to grow into an adult animal?
https://www.sciencedirect.com/science/article/pii/S009286742...
Compare this with a c elegens nematode: ~20000 protein coding genes and 959 cells, with all the extra machinery you'll find in a eukaryotic cell.
I'm reading this as both a question of raw simulation surface and combinatorics.
Honestly I think we're still discovering how powerful neural networks are and certainly they can do computations that sound very close to intelligence in some contexts, but I still find it hard to think that we can simplify the whole reality of an incredibly complex chemical machinery down to a bunch of matrices multiplications.
What these matrix multiplications are doing is approximately solving pretty high order differential equations.
The approximation is not very analog, sure. But neither is nature.
https://www.instagram.com/p/DMfi-9Vsl-u/
> Infinite Pain is a computer running a deterministic neural simulation of a microscopic nematode worm’s brain (c. elegans), subjected to regular pain stimuli.
https://en.wikipedia.org/wiki/VPL_Research
The simulated fly's purpose was to annoy the simulations of Rush Limbaugh and Jesse Jackson by landing on their heads, who were watching TV and arguing about the closed caption stream. I wrote to Jaron Lanier about it 27 years ago:
At 12:31 AM -0400 7/8/99, Hopkins, Don wrote:
Hi, Jaron. We've met briefly once or twice - I'm a friend of David
Levitt's.
What's this about Sun acquiring the rights to the VPL patents, and
Body Electric?
Jaron Lanier's VPL and Body Electric page:https://web.archive.org/web/20051217153424/http://www.advanc...
>VPL had problems maintaining quality in our hardware- though I still sometimes find our headmounts and gloves in use. But our software was really great and can still offer a lot. A challenge to VRML people: Don't you DARE turn out more VR tools that aren't at least as good as this old stuff!
Does Sun actually have the Body Electric source code? What version do
they have?
Does anybody at Sun even know how to compile a Mac program?
Last time I worked there (admittedly a long time ago), they were too
embarrassed to allow Macs in the building (which might make somebody
realize how bad Unix sucks in comparison).
Has anyone tried to rewrite it in Java?
When I was working with David at Levity and Interval, I totally
overhauled the source code to Bounce: porting it to the latest version
of CodeWarrior and the PowerPC, cleaning up C code translated from
Pascal, that no human had ever touched before, and just generally
re-indenting and adding white space so it was pretty to look at.
Then I implemented a new interface for plugging in DM's, based on
ActiveX (yes, ActiveX runs on the Mac). I added a new data type that
you can flow along blue wires: a COM object (aka a plug-in ActiveX
object in a shared library).
Then we made plug-ins modules that produced and consumed the new
plug-in data types, like strings and polymorphic dictionaries. With
these new data types, we were able to model very complex simulations
as nested trees of dictionaries, strings and numbers, treat
dictionaries as high level objects, pass them all around on wires,
reading and modifying them at will.
The thing that the original Body Electric was missing is a way to
dynamically model structured data like Lisp s-expressions and
association lists, which is now possible in Bounce, using
dictionaries. (The swivel3d trees just don't cut it for representing
"knowledge".)
Bounce still had the "M4" Director player rendering engine, but it
didn't do everything we needed, so I implemented my own graphics
library for drawing sprites, playing sounds, and stuff like that. We
used it to implement a simulation of Rush Limbaugh and Jesse Jackson
watching TV and arguing over the closed captioning stream.
A big fat housefly would skitter around the screen, land on their
faces, and tickle them into waving their hands around and
pontificating.
I just got a 400 mhz G3 powerbook, and fired up a 2 year old copy of
Bounce and the crazy Limbaugh/Jackson demo, and it still works,
actually like a bat out of hell! I ran into David and John Szinger
(another Bounce programmer from Interval) a few days ago at a 4th of
July party, and they really got a kick out of seeing the old demo that
we worked together on, still running!
I live in Oakland just south of Berkeley. Drop me a line if you're in
the bay area, and would like to see what Bounce has evolved into.
-Don
From: Jaron Lanier
To: Don Hopkins
Sent: Thursday, July 08, 1999 6:13 AM
Subject: Re: Body Electric lives?
Hey there, and thanks for writing!
Yup, Sun owns VPL and Body Electric, and my guess is that if anyone
looked very closely it would turn out Interval doesn't have rights to
Bounce. But no one is likely to look very closely, so let's forget
about that. (I don't think Sun is aware of Bounce or the work at
Interval.)
I had never asked what was done with Bounce at Interval- it's
fascinating to hear what you were up to. I live in NYC for the most
part, but I'd love to see it sometime when I'm in the Bay Area. Also
Chuck Blanchard lives in SF and you and he might want to trade demos
sometime.
There IS a community of Body Electric users. It is STILL building the
most interactive 3D virtual worlds of any tool (though Alice, from
Carnegie Mellon, is the other hot contender). That's SHAMEFUL! While
BE sucks in every other way, all the more recent vr design tools,
especially the vrml ones, simply avoid the problem of deep
interactivity. How could the community be so whimpy, at this late
date?
On the Body Electric side of things, there has also been some work
updating to CodeWarrior/PowerPC (shame we didn't share that work!), as
well as support for Quickdraw3D, OpenGL on the Mac, OMS, and some
other standards.
There have been some changes to the interface, but not as ambitious as
yours. The neatest thing is a debugger/tracer tool that is a pleasure
to use. Since BE is used mostly in 3D domain, there are also some
tools dealing with textures, lights, etc.
I had always thought the swivel tree was ridiculous, of course, but on
the other hand I liked the idea that the virtual world and the
knowledge base were the same thing- that unity encourages the
visibility and grabbability of the underlying concepts. I think the
brain works that way- there isn't some barrier behind which everything
gets abstract- instead, it's user interface all the way to the bottom!
What I think would be the coolest long-term destination of BE would be
extending the scenegraph so that it was as powerful a knowledge base
as you'd want...
I'd LOVE to see a fancy BE release, in JAVA, or at least spitting JAVA
out. The question, of course, is where the money would come from.
I've tried to talk Sun into an open source release so the community
could hack on it voluntarily (the source was included in the patents
that were granted, so it's actually already released by the US
government anyway, though only on paper). Unfortunately, Sun doesn't
want to do that. What they've said instead is that I can choose up to
six sites with free hacking privileges at a given time. Bizarre!
With so few sites, I think there'd need to be money to make sure the
sites stayed focused on it... You'd have thought Sun would know
better by now.
The body electric community is surprisingly NOT entertainment
oriented, though I and a few others still use it that way. There are
people hidden away who are still using it for ergonomic simulations,
simple surgical planners (because the fancy systems are too rigid to
model some situations), cognitive test rigs, and some work with kids.
You should know there was some tension about BE/Bounce at one point.
The problem was that Chuck Blanchard wasn't credited as the lead
designer/programmer of BE/Bounce when David brought the program to
Interval. Chuck's name was reduced in stature in the "about" and he
was not mentioned in some important semi-public demos at Interval. He
was also offered a pseudo-position to help with Bounce at Interval,
but without health benefits - and Chuck has MS and absolutely NEEDS
health insurance. I at one point yelled at the guy who runs Interval
(forgot his name..) about their treatment of Chuck- and David is
STILL mad at me for making a fuss about it. But I felt I had to.
So that's the scoop! Both sides of the mystery revealed!
All the best,
Jaron
Homepage of Jaron Lanier:https://web.archive.org/web/20050212085044/http://www.advanc...
Here are three goals for "good VR" from David Levitt, with whom I work at Pantomime Corporation, and who used to work on VR at VPL:
I am asking Claude to port this to the browser and I'll host it, so you can try it without installing anything.
Some details about the port: Claude is able to do porting tasks like this. I'll put up a link when you can try it in your browser. I was able to get it to port the complete BitNet b1.58 2-billion parameter model several versions ago (in February, so this would have been Opus 4.5) to browser, so it can do so. This will run on the browser. I'll have it make it so that on mobile you can tap the fly or turn on the camera and it sees you, and same on desktop actually. Since the connectome is only 668 neurons, this will run super fast. Actually I'll make it allow for several flies, and let you drop food. I did something like this before here[1] but using the real connectome is something very different and very amazing. I'll have it add an experimental 3D mode with threejs, I'm not sure if that is also possible or not, we'll have to see it. This size of task usually takes Claude a few hours, so check my comment in the morning for the implementation, I'll reply here once it's done and hosted.
[1] https://stateofutopia.com/papers/1/evolving-brains-cull-long...
I was very excited the first time I saw a connectome as well. Years ago I managed to get most of openworm running and connected to some Lego Mindstorms to let the worm roll around my house. I'm not even sure the connectome was finished at that time.
Honestly, I barely had any idea what I was doing and we didn't have AI tools so I was never really sure what I wired to what. I did manage to hook... something to the ultrasound sensor and... another thing to the wheels so that when the sensor was triggered it would back up.
What blew my mind was the realization that these weird hybrid critters were probably the first true immortals. Now that we have a full connectome, who will bother with another? Students will probably just keep instantiating copies of this one to tinker with forever.
An increasing percentage of people view optimism, hope, or excitement as childish or worse. Anytime you focus on anything positive they leap from the shadows to dance on your joy. It must feel nice squishing between their miserable toes or something.
Still, I appreciate your enthusiasm and hope to see you build something really cool. The future will be made by the enthusiastic, and if they don't want to come along they can wait in the car. I bet they wear blue jeans to the beach.
Why would I write it for anything else?
I assume that’s what the author did.
I'm observing the largest tech companies in the world release macOS/iOS-first or only, and consequently supports said version the best in this era.
Is there only one platform that's not weird, or is MacOS the only weird platform?
Some of the best platforms and software are weird. Get over it.