Lossless webp is a completely different image format compared to lossy webp, even though they come under the same file extension. Unlike lossy webp, it's a good image format that has excellent compression ratio compared to png. I've often been using it for screenshots to avoid damaging text clarity and still maintain acceptable file size.
jxl has excellent support for both lossy and lossless cases, and can replace both lossy avif (even if somewhat less efficient at low file sizes), and lossless webp.
Note also that converting jpeg to jxl is 100% reversible, you can convert it back to exactly the same image (byte for byte identical) if you need to.
Speaking as someone who loves JXL, I have a serious question: I once used ImageMagick to convert a JPG to a JXL, and then back to JPG, and the final JPG was a noticeably different file size compared to the source JPG.
What am I misunderstanding here?
https://github.com/dlemstra/Magick.NET/discussions/872
cjxl / djxl do lossless transcode reliably when called with all defaults (no arguments). Just re-checked:
$ cjxl src.jpg out.jxl
(some output)
$ djxl out.jxl rev.jpg
(more output)
$ cmp src.jpg rev.jpg
(no output: files identical)(The IR used to be PixelPacket. Not sure how modern versions handle it.)
- people dispute it compresses meaningfully better the types of images typically found on the web.
- progressive decoding is increasingly less useful on the internet as more and more connections become latency limited instead of bandwidth limited. jpeg & png (Although png's version has a cost i think) both support progressive decoding. However the last time i saw an image actually progressively decode was probably mid 2000s.
-flexibility in file formats is usually a bad thing. look at tiff.
personally i think jxl is massively overhyped. Its not horrible by any means, but its only marginally better than existing stuff, at best.
Generally, the approach should always be to prioritize files loading as fast as possible.
Does it do tiles? What about pyramids (i.e. precomputed downscaled images, think mipmaps)? Right now the state of the art for truly large images (medical, geospatial, scanned artworks) seems to be JPEG (and I think also JPEG 2000?) tiles in TIFF containers, which would be fine except nobody seems to agree on how exactly to express the pyramids.
If browsers extended `srcset` with support for HTTP Range requests, we could use a progressive-encoded jpg (xl or not) file as the source for multiple detail levels.
A device with a small screen would request the first 10kb of the image, while one with a medium screen might fetch 40kb.
The big advantage of that - for sites with many images - is a much better cache hit-rate for a given CDN spend.
Additionally, if you've already fetched a small version of an image and then want to view a bigger version, you've already got partial content downloaded & can fetch only the rest of the file.