I can't find the comment you're referring to, but the latest versions of stockfish are based on neural networks trained on millions of games, so if anything the Bitter Lesson turned out true here.
Not really, if anything it's closer to the opposite. The Bitter Lesson essay literally has this as an example:
> These researchers wanted methods based on human input to win and were disappointed when they did not.[1]
and
> Enormous initial efforts went into avoiding search by taking advantage of human knowledge, or of the special features of the game, but all those efforts proved irrelevant, or worse, once search was applied effectively at scale[1]
The actual bitter lesson is this:
> breakthrough progress eventually arrives by an opposing approach based on scaling computation by search and learning. The eventual success is tinged with bitterness, and often incompletely digested, because it is success over a favored, human-centric approach.[1]
Applying to the "LLMs-for-chess" example the bitter lesson approach would be to put many, many more games into the LLM.
Does this work? People have trained fairly small LLMs that are competitive Stockfish at the ELO 1500-2000 level, eg: https://github.com/kinggongzilla/chess-bot-3000
This seems to be evidence that large LLMs probably don't have as much chess training data as Stockfish does.
[1] http://www.incompleteideas.net/IncIdeas/BitterLesson.html
The bitter lesson is that simply scaling training on more games—including self-play—trumps any hand-crafted human input, whether that's fine-tuning on human commentary or clever engineering tricks.
Current models are just high-dimensional interpolation engines. The denser the data sampling, the more accurate the interpolation gets. Given a choice between denser sampling and anything else, denser sampling always wins. That is the bitter lesson.
Computer chess is the canonical example of this.
In the case of stockfish, the harness is a tree search around the neural network evaluations.
The common mistake is to think “maybe if we use a blend of raw data and hand-crafted heuristics, we’ll get the best of both worlds!” But the bitter lesson says no, beyond a certain point it’s better just to use the data.
Thinking that an LLM might be able to improve on purely “big data” machine learning seems to me to be the same incorrect idea. Its “intelligence” is no more useful than human intelligence. The LLM is based on a massive data corpus, sure, but the amount of data specifically about chess in there pales in comparison to just playing billions of games of chess.
> maybe if we use a blend of raw data and hand-crafted heuristics
I don't follow. They're suggesting giving raw chess data to the LLM, no heuristics involved.
Just kidding of course
It would be better to compare models at how well they can write the code for chess engines, otherwise it's just saying that Fable is not a good CPU emulator, which is obvious.
Stockfish is the best chess search engine we've got, and you can learn some good heuristics for chess search policy that will make time-limited chess search a lot more powerful. That's perfectly in line with the Bitter Lesson.
In contrast, LLMs playing chess are relying solely on learned behavior. The inference harnesses surrounding them aren't designed to do chess things, they're designed to do autoregressive token decoding, which isn't a search process. Reasoning traces can resemble a search process, but they're far less efficient - the LLM would have to work out each legal move, test each one, calculate a score, and simulate minimax over all of that. Assuming the LLM is smart enough to even do all that.
A hand-crafted approach can absolutely beat data if your approach unlocks more search and/or learning than the general solution.
Now let's look at the bitter lesson again. It says that general methods that leverage computation are ultimately the most effective, and by a large margin.
That's different from just saying to leverage computation (which is how I would interpret "unlocks more search/learning"). If the lesson is "more computation wins, when sufficiently channeled" you're basically looking at a truism. Of course more computation beats less when it's used right. The bitter lesson is about abandoning specialization in order to get more computation, and while there's a couple ways where that helps with chess, there's a lot more ways where it's counterproductive. It looks like it's more true for Go than it is for chess, and that it's not universally true. It probably correlates with the state space.
And perhaps at the end it all gets a single pass by a god-tier model for overall sanity and congruence, but the actual work, planning, coordination, and even user interaction was done by cheaper and faster agents of much more limited capability.
It really is absurd to ask programming questions to a model also trained about the lifecycle of a fruit fly.
Instead of building small models from scratch, we train an enormous model and use ridiculous amounts of GPU memory. In the end, the whole thing is shoved into RAM because we don’t know where the useful parts are…
We certainly would know where they were if they were just in smaller models in the first place!
Dumb AIs are needed for customer service. Most of that industry is still at "press 1 for sales, 2 for billing..." and needs something that will run locally on a 1U server.