Find call to `SetWindowsHookEx` -> Find dword (`HHOOK`) it returns -> Inject module that calls `UnhookWindowsHookEx((HHOOK)(module_base + hhook_rva));` -> profit.
Jagex has done some interesting things, but without fail, there is a blunder accompanying each.
In reality since the new CEO, they have been much more strict with antibotting and they have virtually disappeared from the game. It’s been an incredible 6 months without major botfarms in the game. Botting subreddits have been on suicide watch since.
Obviously we only get the details JMods are willing to give away but some of their techniques can be seen in various reddit Smackdown posts like this one from six days ago - https://preview.redd.it/prx0s0qp2hlh1.png?width=355&format=p...
I also would argue it was a more complex game.
How come the client sends waypoints rather than just the destination? Naively it seems like sending less data would be better. Is the pathfinding so expensive that you'd want to avoid doing it on the server? I suppose it works out as long as it's cheap to validate/correct the client's path?
It's also possible they could have made it work, and it would have been a technical win, but just didn't need to since they had an MVP.
//TODO: good enough, fix later
In the actual source code
Sphera is even older.
MMORPGs are super old.
https://en.wikipedia.org/wiki/History_of_massively_multiplay...
i think the author would find ultima online emulators interesting
MapleStory was also quite popular back then for similar reasons.
WoW got everyone
2004 runescape, now "old school runescape", which is actually successor 2001 Runescape "Classic", were both playable in a browser.
and my (parent's) PC couldn't even install, let alone run WoW. despite me trying with all my might.
so I'm sure I wasn't alone.
it was absolutely magical to me.
Meanwhile, WoW had to be installed, took a fairly large amount of space (I remember 14gb on my 28gb HDD), and Ironforge ran like garbage on my PC.
I guess one thing antisocial people lack is self-awareness.
What about loading in some rare items in Diablo 1 on your local save and them importing them into Battlnet? especially before Diablo 2, 1.10?
How about Early Minecraft - we’re talking Beta days. Did you test out those X-Ray block packs that helped you see diamonds?
Cheating literally only matters when there’s a PvP or leaderboard or whatever glory-theft that comes from it. It’s only really shamed on when it hurts other people’s gameplay experience - like screwing with a leaderboard at the “low pain” end and ruining a multiplayer experience in the middle end. For everything else, it’s an experience modifier or a difficulty slider for your own private game experience. Lots of games nowadays add in those difficulty sliders directly or add sandbox modes where there used to be “cheating” that stuff in.
I highly doubt I'd have ever given a damn about programming if I hadn't tried my hand at Scar scripting as a kid for both RuneScape and Neopets. Simultaneously, I also scammed people and ripped off friends in various games, but that the two activities were mutually exclusive and I was just an asshole. I'm glad I got to explore the worst part of myself in a sandboxed environment rather than taking it to any serious level.