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I try and pick apps based on package size the rare time I look for some app. There are still apps out there made like they were 10 years ago (that probably haven't been updated in 10 years) where the package size is sub 10mb, sometimes sub 1mb. You get an app like that it is performant and will fly on any iphone really, and barely impact battery life in all likelihood.
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Package size has very low correlation to launch time. The binary and assets are separate. Additionally some slow app launches are simply waiting for a network request or chain before the view controller renders.
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Situational. But often these apps are doing something just using that standard ios ux library from the really old days, and they open almost instantly as a result as it was designed to work on an iphone 3gs.
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In theory, sure, but in practice devs who care about package size correlate to those who care about launch times.
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Maybe you need a new phone. Or a faster internet connection?
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No I need better phone app developers. The fastest phone has the same issues. New phones are just as sluggish. And, it's a phone, there's not going to be fast networks everywhere, and a whole generation of poor developers was raised to believe that the network was always present and always fast.

And on the iOS side, Tahoe inserts all sorts of overdone, ridiculous animations that slow down phone interaction, but delaying presentation of

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We are up to the iphone 18 now. The iphone is said to be about 50% of Apple's revenue since 2012. Regardless of app developer quality, it is quite literally Apple's now-well-honed job to ensure that enough people want to buy next year's model, by various types of forced obsolescence. Indirectly, this means that the durably snappy and non-sluggish experience you're forever wanting can never actually happen. 'Forever wanting it' is an essential part of the business design here!

In this system. Of 'smartphones', where a small handful of corporate masters - who also happen to (now!) be a big share of the world's largest and most profitable corporations - now own over half of the computing world that we love, following their whirlwind 20-year takeover of it.

"No I need better phone app developers." - Hmmm. Commiserations. The trend of developer quality (and/or it's inverse - e.g. system complexity and overheads) has been fairly constant since the term 'developer' became mainstream parlance, and you won't need me to point out what effect AI coding agents have had upon the doorway-to-entry.

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Not that you aren't correct, but Tahoe is a MacOS release, not iOS. I assume you mean iOS 18 (the version before iOS 26)?
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Tahoe is macOS 26. The corresponding iOS version is iOS 26

iOS 18 corresponds to macOS 15 (Sequoia)

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Indeed, on modern laptops and phones every UI interaction should be instant (check out BeOS in 1995 for comparison). For background stuff, add some progress indicator.

Can't believe the crap OSes and frameworks add these days in terms of performance cost (and sadly, Apple doesn't exactly shine in that regard)

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The bigger question is what are these apps doing that they aren't doing 10 years ago that they now need all this extra compute for to serve the same basic functionality? It always amazes me how stuff like instagram just tanks my battery life. It is instagram its basically wgetting image urls same as its always done but it is taking over system resources for reasons...
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I just tested a number of apps on my 15pm connected to WiFi and could not find anything that took longer than 5 seconds. That includes some small developers and bad developers.

Not quite sure where you are seeing this. Maybe games?

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