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Late to the party here: If you liked Grim Fandango you will probably get a kick out of Sam and Max Hit the Road: https://en.wikipedia.org/wiki/Sam_%26_Max_Hit_the_Road
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Sam & Max is amazing. I think about it often. I should replay it.
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I have never played through Grim Fandangoo in full, but in my peer group memes from this game permeated so thoroughly that when I see a pigeon I will too often end up shouting at it, "Run you pigeons! It's Robert Frost".
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I first played it in my 40s when the remaster came out, and it's one of the best games I've played. It holds up incredibly well, particularly with the modernized controls.

So if anyone is wondering if this is just nostalgia, or if the game actually holds up, it's the latter. Just play it.

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When I initially saw the game characters, I thought "this is janky". But by the end of the game, their personalities had won over my heart.

Tim Schafer is really good at this. Psychonauts has a large cast of deformed-looking characters, but you'll love them all by the end.

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Absolutely this. The game is a prime example of how characters can drive engagement.
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I played the demo and it's been at the top of my "to play" list for decades. For one reason or another, I just never have yet. Majora's Mask is also at the top.
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There are a few bad puzzles (especially one regarding infernal critters) that one can use a guide for, but mostly it was a blast to finish it back in the day. Such a unique story by itself and then in a rare comedy / noir style on top! It's kind of crazy how they even came up with it.

I still remember the feeling of the ending, and the end credits music when the violin kicked in as it played the Manny & Meche theme! The music is at least as good as this game.

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Soundtrack is dope as well
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Well worth playing the remastered version. It makes the control a bit more bearable but otherwise feels like the original.
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It's well worth playing despite the many years passed since its release. I first played it in 2020 (despite knowing of it since its initial release), and had an absolute blast of a time.
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Do it, it's a beautiful work of art.
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Majora’s Mask is fantastic
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Not to be a downer about a masterpiece game but…the demo ends right before the game starts proffering anti-logic puzzles.
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The puzzles are so bad. Like how in the world is somebody supposed to think of that stuff. It’s total nonsense lmao. Still love the game, but a walkthrough guide is mandatory. Might even start a new game this weekend
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Agreed. Grim Fandango is a game that's all about the setting and characters. For that alone it's a masterpiece. But the puzzles... ehh..
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I remember playing it back in the day and I was severely unimpressed. Compared to Full Throttle it just felt clunky and the 3d art wasn't nearly as good as the amazing pixel art. I ended up never finishing it.
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It released with unbearable keyboard controls instead of the familiar point-and-click. If I remember right a remaster eventually came out that allowed mouse control.

I agree that I hated the 3d though. This was a bad patch for games when everyone wanted to go 3d for the sake of it, even though it looked and played worse.

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Yeah the keyboard controls were awful, apparently it was because they wanted the game to have a console port using a gamepad.

Thing is I bet the people who played it are right too, I just never managed to bring myself to play more than a few hours of the game before getting frustrated. Bad controls + 90s point-and-click-puzzle-design + early 3d graphics is not a good recipe.

Full Throttle was criticized for its dumbed-down point-and-click (basic only 3 actions + using items, instead of the usual verbs), but that was the sweetspot for my early-teens mind. Can never get enough funny responses of using the lick action.

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LucasArts then made the same mistake with Escape From Monkey Island, because they were targetting the PlayStation 2
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It is funny to think that even back then people just didn't put up with bad controls. Like Elder Scrolls Redguard, amazing game for the time but the lousiest controls ever. Megaman Legends also comes to mind.

They would put up with crazy puzzles, huge grinds, weird RPG numbers systems (AD&D in BG1/2 for example), but if you want to do action A on thing B that can not, under any circumstance feel bad to do.

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We take for granted now how much especially the defaults for Halo 1 rebuilt gamepad controls to a useful, reusable standard. It's really fun going back to Halo 1 and its tutorial of how its controls work and its menu full of optional entire layouts to sort of see the exact moment when game controls stopped being lousy and almost random from game to game. You can contrast with Halo Reach where most of the optional layouts are just gone and more people use the defaults and then say Halo Infinite where all the optional layouts are gone because the common ones moved into the platforms (and accessibility settings) and in some cases the gamepads themselves.

It remains an interesting reflection point in the history of 3D games. It's also why the Grim Fandango remaster turned out so well, now that controls have settled into their modern forms.

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I also remember the criticism of Full Throttle, but it always rang hollow to me: a game is not just the puzzles, and also some people complained about the action sequences, but for me they were welcome (even if too easy). Everything about the game is golden: the setting about bikers (how cool is that?), the 2D pixel animation, the amazing voice acting and the opening by the Gone Jackals. I fell in love with the game back then, and I still like it on replays.
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The game is amazing, but it is really annoying when you get stuck on a weird timing-based wall-kick game, or robot-bunny minefield, or destruction-derby minigame with unclear instructions.

Somehow I remember those parts more than the fun parts, maybe because I didn't have access to a guide back then.

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SCUMM games always had a "win" key for action sequences, and I remember it would sometimes be mentioned in the manual. (Remember when games came with those? I was one of the sorts of nerds that read them.) Off the top of my head I think it was Alt+G. My first many playthroughs I always used the win button for all the action sequences in Full Throttle. It made the game a lot better back on my original PC I played the game on where it would stutter in the action games and make them hard to win. I still sometimes think the game is better without the action sequences, even if I can normally win them now.

(As I recall even GrimE had a similar or the same combo key. A lot of the complaints about Monkey Combat in EMI I didn't have because after a couple attempts I recall just pushing the win button and moving on.)

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Heh, I know what you mean. I enjoyed the action minigames and figuring out what to do, but some people found them frustrating.

Mostly, what I remember is the outstanding voice acting, and the most memorable intro ever.

Yeah, whenever I think of Maureen I think of two things: asphalt, and trouble...

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You're missing out; give the Remastered/Extended/whatever edition a try
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Same for most LucasArt games, Day of the Tentacle, Monkey Islands, and the others
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Unique game. Also to think that they pulled out that beautiful 3D toon feel before toon shaders were made.
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Same, it's one of those things that stays with you for life.

For similar feels, check out Disco Elysium

Planescape Torment

and almost anything by Amanita Design

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