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> Ok, so let’s get some data points. Are there games being recreated from devlogs? I’d like to see what the recreations look like.

An LLM "recreation" doesn't have to be complete or very good. It just has to steal enough thunder to be profitable.

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From what I’ve seen, most of the flood of LLM-created games aren’t profitable, just like most of the games people make in devlogs. There’s very little thunder to be stolen in the first place.
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> From what I’ve seen, most of the flood of LLM-created games aren’t profitable

It's it possible for an LLM-created game to be profitable but "unsuccessful?"

For instance, if (on average) if it costs $100 in tokens and time to make a crappy LLM-game clone, but you can clear $200 in sales per game on average, you're ahead.

And the economics of slop mean there are a lot of people in 3rd world countries who will make all that effort for a $100 payout (or less).

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I’m sure somebody out there is pointing an LLM at things and getting a $200 average payout or better on $100 in tokens, but if your game is getting copied for $100 in tokens, I’m not sold on the idea that you were going to make money in the first place.
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> but if your game is getting copied for $100 in tokens

My point is they don't actually have to do a good job, they need to make a pile of shit that looks just good enough to trick a few people into buying it.

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Ok, in order to make money? Let people make some money making shitty copies of my game. I think there are roughly two scenarios here.

Scenario one: they’re competing with my game and stealing my thunder. In this scenario my game wasn’t very good to begin with.

Scenario two: we’re going after different customers. They get the customers who want a cheaper game, I’m getting the customers who want a better game.

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