RTMP and all the video and audio protocols behind it aren't trivial either - I bet there are hundreds of exploits waiting to be found that any three letter agency sitting on the internet can use to take over your PS5 and all credentials stored within too...
There are extensions to RTMP to use encryption or even just TLS. But do you mean that the risk of fragments of audio and video bitstreams going out unprotected presents a remote code execution risk? That seems less a problem of vulnerability and more one of privacy.
So somewhat unlikely to be able to exploit it but have at it hass.
I'd imagine it'd be easier to exploit the server side, actually.
The client on the other hand I would guess is running it's code as root, or at least something with full GPU access.
I used to work in this space and Lightstream was always doing interesting things, even if they never seemed to find PMF.
1: https://support.golightstream.com/hc/en-us/articles/38643168...
The author mentions that the PS5 uses RTMPS to push video up to twitch - but suddenly it just uses plain RTMP?
gst-launch-1.0 v4l2src device=/dev/video0 ! videoconvert ! autovideosink sync=false
I guess it just has an HDMI capture chip on-board. If you have a spare USB port, these are under $20 everywhere.Any decent ones? I own a few that I use for managing (semi)headless machines and they all manage maybe 2-3fps
> redirects the actual stream to the Mac without any certificate issues.
So far there have been zero games that have had issues. Granted I've only really had time to play 5 or so games, but I am genuinely impressed with how far it's come.
I also have a big gaming PC/AI development with a NVIDIA GPU and, yeah, NVIDIA's app to maintain drivers is a little skeezy but I just download games on Steam and they "just work" though I am not really a day one kind of gamer unless it is a new Dynasty Warriors or Fate game.
I'll grant that kernel anti-cheat sucks, if you play that kind of game and cheating bothers you well then... Maybe a locked down environment like the PS5 is a feature and not a bug.
In 2026 I still have to mess with game settings, driver issues, and DRM garbage behavior as a primarily PC gamer. PC gaming is still a long way from "just works" and I think you probably just take for granted a lot of things you have to do to make it work vs a typical console experience.
I got into console gaming in the late 00's and had a few portables and an Xbox 360 and a PS 3 just after they became obsolete and played through the libraries. My favorite games were games for the PS Vita from Japanese publishers like Altus, Idea Factory and Acquire. When Sony and the publishers quit investing in the Vita those games went right to Steam. And my experience with Steam is, "click on the Steam icon", pair the Xbox controller, use the controller to pick a game, and sit back. Like yeah, there still are sweaty keyboard-and-mouse games and I might even play one once in a while, but I'd say my experience on the big machine is "console like" with the condition that the kind of games I play are "console like" games.
I think that was the point?