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It's too bad .NET AOT wouldn't support consoles. They use x86 and ARM processors that it already supports.
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It's not up to .NET AOT, it's up to Xbox and Sony.

.NET can generate the code, but your game won't pass certification if it runs machine code generated by something other than the officially provided C/C++ tool chain.

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I know. That's why it's too bad! It would probably (almost) just work if only it used the console's toolchain, which requires signing NDAs to even look at.
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Devil May Cry on PlayStation 5 uses .NET, as do many other games from Capcom.

They have their own in-house fork of modern .NET, integrated into RE:Engine.

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There is more to it than just a CPU ISA.
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