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I can’t believe I’m writing this comment.

A month ago I was still talking like you. Then I said to an insisting colleague, “watch I’ll try to vibe code a game engine and show you the crap it produces.”

Granted, this wasn’t my first game engine so I knew exactly what to say, but I was completely floored. GPT Sol & Astra at max effort was flawless at nearly everything I threw at it. I’m talking fully ground up, zero dependencies, just the primitives and SIMD. Fully featured engine done in two weeks with deferred 2-stage render pipeline, shadow maps, mesh shaders, MSAA, post processing, collision, physics, the works.

I even intentionally skipped a few important optimizations and went back to refactor them in, thinking there’s no way it can do a wholesale rewrite of major systems, but it did it. I got dry mouth from all the jaw dropping. My prompts got shorter and more ambiguous, so it would ask me clarify. I audited every line of code, and it was good (after adding two skills.md). I gave up. I’m a reluctant believer.

It sucks, but sadly these things are really good. Don’t be last contrarian, there’s nothing to gain. You’re just lying to yourself

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I think this is the part that stumps me. I've done similar things, I'm not math heavy but "vibecoded" a full physics simulator. It wasn't 100%, but it was 90% or 95%. Wild!

But I dropped it and will probably never touch it again.

Are you going to do anything with that game engine? I'm sure there are thousands of others who've written a game engine with the tools. What are they being used for? Is it just to "try it out"? I see people producing a LOT of software. Sure, the code is good, but was it needed? Are people using it?

And maybe that's OK - we're just writing software for ourselves now, because it's so cheap + fast to produce.

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> Are you going to do anything with that game engine? I'm sure there are thousands of others who've written a game engine with the tools. What are they being used for? Is it just to "try it out"? I see people producing a LOT of software. Sure, the code is good, but was it needed? Are people using it?

You can ask the same about hand written code too.

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Have you tried creating something that doesnt have HUNDREDS of existing implementations on the Web already?
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Maybe I’m just better than you? It’s something to consider. Your whole point here is that astra could pump out something faster than you ever could at a quality level _you_ think is good. It might be worth some reflection that _your quality level_ is not _my quality level_.

I have no pressure to use this stuff. I’m still getting paid. I’m still shipping higher quality software at the same speed as the rest of my peers. Why should I sacrifice quality for speed?

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I'm quite curious to know what kind of systems / software do you work on?
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