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Nintendo now maintains/updates an official timeline: https://zelda.nintendo.com/about/
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Sure but that's a retcon. They didn't have this in mind when they made the games.
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I have been playing Zelda games since the late 80s. I have never felt the need to try to weave a cohesive timeline out of the entire series.

Instead, I view the games as a combination of re-imaginings and direct sequels. However, the games really are not story-driven enough to care which one is which. Any of the games can be played standalone or in any order, and it doesn't matter.

In my view, the story of these games is mostly a pretext and the real reason is the gameplay. Some of the games lean a bit harder into the story angles, and they really suffer for it (too many cutscenes make those games frustrating to play).

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I feel this way too. A huge trend in general I have noticed with younger generations, as gaming has modernized and matured, is the overall importance of story and cohesion. Plumber fell in a pipe and discovered weirdness was all we needed. I don’t play a lot these days but when I do I still just tend to skip over the story part or get annoyed when it won’t let me.
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So? They have it now.
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I don't consider it canon when a different group of people decades later make a timeline, just because they happen to work for the same company. It might as well be fanfic.
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There is a 2003 interview with Shigeru Miyamoto that suggests an "enormous" timeline document existed since at least 2002 and they took it into account when writing Wind Waker if not earlier games[1]:

> Shigeru Miyamoto: For every Zelda game we tell a new story, but we actually have an enormous document that explains how the game relates to the others, and bind them together. But to be honest, they are not that important to us. We care more about developing the game system… give the player new challenges for every chapter that is born.

So I don't think this is as clear cut as "a different group of people decades later make a timeline". The least charitable view might be that they never intended the unified timeline thing to became public and didn't consider it "lore", but I'm not sure I buy that either (since they talked about some details in other interviews, including the Victorious/Fallen Hero split most people object to).

[1]: https://www.nintendoforums.com/articles/40/super-play-magazi...

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It's a fair point, but Nintendo is the only entity that can decide canonicity, and retconning continuity is far from uncommon especially when a franchise transitions from being a single entry to multiple installments.

Nintendo just never did that until the speculation about the topic became noticeable enough that they felt they had to address it (at which point everything was so inconsistent that only the timeline split could reconcile it). And even then, the unified timeline was published years before BoTW, and it adds the wrinkle that... (waves hands) all of the timelines sort of became the same thing.

That sort of hand waving is unavoidable as BoTW has elements from all three of the timelines, it literally cannot be on one of the three legs-- and if it's not, the only other logical place it would fit is before Skyward Sword (meaning an entirely separate ancient founding of Hyrule) or just after the Imprisoning War which would butt up against A Link To The Past. But those can't fit because the Zora evolved into the Rito and BoTW has both.

Never mind the strange notion that a fish people evolved into bird people under the pressure of a worldwide flood... you'd think that wouldn't be necessary or helpful, but hey, Zelda's weird.

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> But those can't fit because the Zora evolved into the Rito and BoTW has both.

Mostly in jest, but isn't that a creationist argument we all usually dismiss? "Why are there still primates around if we evolved from them?"

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Haha yes-- in this case for BoTW to be at the beginning of the timeline, the Rito wouldn't exist yet, as they are only present in Wind Waker and beyond, not that it's impossible for both to exist.
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this is more so a corporate acquihire of fan fiction writers

Zelda canon was never that deep when each game was written

writers had no secret timeline or their own deep interest in the prior writers rendition

they have a loose setting and other people that chose the writer to have near complete license to do whatever they want with it

and even that’s a negotiation, writers often have their own backlogged story already that they adapt to existing IP retroactively

whatever it doesn’t matter, I’m just surprised people are actually spending energy on this for this franchise. If this is what “fun” looks like now, it’s fine

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I'm pretty sure Nintendo itself said at one point that they don't have a clear chronological order and may not tie into each other properly, even though they later retconned an order.

Still, it's fun to try to figure out how the puzzle pieces might fit together even though they came out of different boxes.

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I've only played a handful of these games .. but do they work together as a theme or story progression or are they, as I suspect, pretty much independent rehashes with no real relationship other than making money and appeasing fans?
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They say it’s because they create a game around good gameplay and write the story around it later.
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Which is the correct way to design a game, I am not going to go full Carmack and say the story does not matter at all, but at their heart a computer game is a simulation, a complex machine full of intricate moving parts. Getting thees parts to mesh well is the most critical part. and the story however well or poorly written sort of sits unconnected on top of it, for the most part ornithological to the machine underneath. The bit you actually interact with.

It is why I consider excessive use of cutscenes a tell of poor game design, They stop the machine and pull the player out of the environment. They have their place, but generally should be avoided.

book: tell a story

movie: show, don't tell (big sin opening lore dump)

game: do, don't show (big sin cutscene)

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I played most Zelda games of the last 30 years.

To the exception of TOTK, I _never_ noticed any link (hehe) between different titles. I know there are some references, but I never catch them.

Even Majora's Mask, which is an official follow up occurring months after Ocarina of Time have a totally different story to tell that don't even try to continue the OoT story and is more just another completely independent story barely in the same universe.

I love the Zelda games, I consider myself a fan. But they are just that : good games. Each of those games do have interesting stories to tell, interesting universes to visit, but the overall "franchise" lore is totally uninteresting.

And honestly I don't think it's something bad, it means each game is free to go where it wants, and every game is free to have an universe as rich as it wants.

I see Zelda totally like I see mario : it's just universe codes, not a real lore. Nobody cares if Mario Galaxy happens before or after Mario 64 or Super Mario World. Zelda is the same for me. And that's cool.

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Even TOTK which is meant to be a direct sequel to BotW is...only loosely connected. Like obviously the map is the same and characters kind of reference some of the events from BotW, but (frustratingly) it's like almost everyone underwent extensive lobotoby between the games and forgot 99% of what happened. The entire lore of the world gets rewritten too.

From what I understand - it's because Nintendo famously designs the game and gameplay systems first and then writes a story to match what they built. If the story doesn't work with the setting then...<shrug> - it's still a good game at the end of the day.

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> no real relationship other than making money and appeasing fans

That's a very cynical and dare I say Hackernews take. You could also, less cynically, see them as unique pieces of art that have managed to carve a space in a field where, by necessity, a lot of money is needed to create it (AAA games).

Tears of the Kingdom is art. It's a beautiful, simple fairytale told through the medium of a huge open world game and there's something unique in being able to embody that story for so many hours. I haven't played any other Zelda games from the past ~20 years but if they're similarly artful (and by all accounts they are) we don't need to be cynical towards their simplicity or the fact that they're variations on a theme. Pretty much all human art (and business) is, after all.

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I'm not cynical about the games, I'm cynical that the games have any relation to each other in their plots.
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If they have obvious similarities, they aren't randomly distributed data
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Correlation does not imply causation.
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What point are you trying to make?
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The second graph on the spurious correlations page bugs me, that has a plausible explanation! (cultural prestige / zeitgeist centralizing on the hard sciences)
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