I don't think the author is posing as a professional. These models are like having a 3D printer at home. Very handy in a pinch, but what they make doesn't replace the real thing.
The problem isn't that they look shitty to pixel artists or experts, they look shitty for anyone with a bit of observation.
It's junk art the same way Mc Donald's is junk food.
I think we could do a bit better here with the explanation of what looks bad to you..
- the magenta background is still visible along the edges - the color palette is all over the place - random noise pixels of totally different colors are visible scattered around - the lighting and shading doesn't look that good
I just don't get the complaints about "use proper art" when it comes to games. Most of the time the game has some other, far more glaring, visual issues (anti-aliasing, clipping, icons-not-matching-items).
I actually experimented with creating a set of skills around rendering early AGI style EGA graphical scenes, and it worked surprisingly well.
So rather than storing full bitmaps, you instead store sequences of simple drawing instructions designed to recreate some specific scene - like you would an SVG.
As a result you end up sidestepping a lot of the problems with larger generative models, which can have issues with grid alignment, palette choices, and high-frequency noise.
>As a result you end up sidestepping a lot of the problems with larger generative models, which can have issues with grid alignment, palette choices, and high-frequency noise.
All of these can be avoided with simple prompts and don’t require all this ceremony.
Convo then the artifact from the convo (sorry, apparently no way to share the pics but they are just captured from the artifact).
Convo: https://claude.ai/share/78cd63c8-ffdd-4569-8de2-ac8ab5c5cfe0
I’m super excited to see more LLM-driven procedural graphics stuff in the future!
It won't bridge the gap to gpt-image-2.5 though, and it's going to slow down the process further.
With a 4090, Qwen Image 2.1 Turbo takes around 15s per image, depending on the resolution. That's without the prompt enhancer.
Just visit Civitai, look at the pages for the base models, filter for images with the ComfyUI workflow in them, then you can just download and drag and drop them onto your local ComfyUI app.
For the tasks where several control nets should be adhered (depth and canny and segmentation) dreaded SDXL is still unmatched. SDXL also the only one handling influence weight for each control net normally, this ability completely vanished on modern models
Control nets in early post-SDXL models like ZIT or Flux kind of work too, but still much worse in quality when combined. I suspect pure diffusion architecture of SDXL is really favorable to mixing control signals with precision, DITs probably can be trained to similar level for mixing signals - but it is much harder and never seen in practice. At least every post-SDXL model I tried is trained with single one in mind, judging from my attempts. This rant is from personal expirience.