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Though I think that will absolutely be a factor in future releases for EA for the reason you describe, I think the larger factor was that Bioware wasn't able to succeed in pushing out games that sold well enough, and that is not necessarily entirely on the studio.

AAA games in general have been having massive problems with over-management, where you have hundreds of stakeholders for a game. The second there is proven money in a franchise, massive structures of managers start to meddle in everything, demand day and date release promises, and get involved in everything from creative direction to engineering to resourcing. You end up with thousands of people in the credits for games made by a team of 100 artists and programmers.

The same thing has been happening to big budget movies and prestige TV shows, to the point that everything becomes this sort of neoliberal corporate soup that reflects the culture of the company. Game studios become victims of their own success. In the same way enterprise software becomes consultant feature slop soup, media becomes focus grouped appeals-to-no-one ultra high production value shovelware.

Creative studios stop producing art or meaningful experiences and start producing content.

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I'm going to hazard a guess and suggest that the Saudi Investment Fund is invested in many things that would not be considered polite in Saudi society.
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Sure, but when one of these investments makes moves that, perhaps coincidentally, make them more polite in Saudi society, it brings up questions regarding the motivation in a way it wouldn't for some other owner.
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I got married in Ultima 7.
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There's a reason I used the admittedly nebulous phrase "pushed the industry forward" rather than a simpler "introduced" or "invented". BioWare was certainly not the first with this sort of thing, but they popularized it and it was clearly impactful to a bunch of people. For example, you can hear about the impact directly from the mouths of some of BioWare's former employees. [1]

[1] - https://blog.bioware.com/2022/07/15/bioware-developer-story-...

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People got married in Ultima Online to real people.
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Richard Garriott is getting Ultima back next year btw: https://www.youtube.com/watch?v=2El7VtPuSzs
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Yes, I heard about that too! I really hope he does at least one more truly great Ultima, and he can name his price as long as it really is a proper spiritual Ultima 7 / Ultima Online successor.
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Garriott is a crypto bro, all in on genAI and (IMO) has done nothing noteworthy since selling off the IP. I wouldn't get your hopes up
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He was the first high net worth individual to pioneer space tourism.
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And? Having boatloads of money doesn't make you any smarter or better at making business decisions.
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BioWare hasn't published a successful game in a very long time. Their last releases were Anthem (2019) and DA: Veilguard (2024), both of which tapped into the studio's reputation but underperformed in the long haul. Veilguard was also so "meh" against the backdrop of Baldur's Gate 3 that it probably harmed the brand and the franchise more than if it never came out.

They basically used to make amazing games in the 2000s and never quite lived up to that reputation again. Whether the acquisition by EA was the cause or the symptom of the decline, I don't know.

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Don't forget ME:Andromeda (2017). The truth is that it has been almost 15 years since Bioware made an even arguably great game.
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Andromeda got critized a lot for admittedly unnecessary flaws, but at its core it was a great mass effect. It even corrected many mistakes of the original trilogy, like having a proper ending that used the allies won during the game.
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I'm playing ME: Andromeda now on a handheld and I don't get the hate. Sure it's not ME2 but graphically more polished though the storyline lacks the impact of the first trilogy. Otherwise, I think it's a fine game.
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I think Andromeda was actually more of a victim of modern "outrage" culture. A few bugs, memes, and suddenly a game is "trash". The game wasn't terrible and I recall enjoying playing it at the time. Sure, some of the animations were stiff and the main character design wasn't stellar but those were _really_ blown out of proportion in games media at the time.

Nowadays if your game has even one thing wrong and the wrong influencer makes fun of it, suddenly it's trash. At the same time, your game can be trash and if an influencer laughs their ass off at the bugs (in a good way), everyone wants it. It's a sad culture. /rant

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I still think Mass Effect Andromeda was one story DLC away from being my favorite Mass Effect game. The team behind Andromeda was the team that made all the best story DLC for the previous three games. Their wheelhouse was taking the game past the last stages of polish to telling the small stories that really tie the whole thing together. I still wonder what we might have gotten from the cancelled DLC if the technical bugs of the Frostbite engine switch hadn't created such a bad first impression.

(Side note, the ME: Andromeda novels are really good and hinted at a lot of storylines that we may never see closure on, but were certainly building blocks the game was working on getting to.)

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Yeah, while it's sad they are gone, the reality is that they have been zombies for a long time.
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Andromeda had a lot of good in it, tbf. Their big mistake there IMO was hard-resetting the universe the way they did. Like I was excited for more mass effect but I fell off that game so hard. Mechanically it was solid but I just… didn’t care.

Anthem frankly killed them. A live service looter shooter which were already out of vogue by the time it was released. Obviously made by marketing entirely, no soul whatsoever. They never recovered from it.

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I will always defend Andromeda as not being as bad as everyone said. I enjoy going back and playing it, and they were a few better writers away from having a really good game. I cared more about the Irish redhead copilot than about any one of the actual companions.
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Yeah, Andromeda has some cool ideas (the whole Remnant thing felt like a very classic Scifi mistery) but it was stuck in classing BioWare cliches with companions loyalty quests and romances, the main character being weird chosen one, the main plot was dumb and it was barely a Mass Effect because of the disconnect from the main universe and missing some of the favorite Mass Effect things (like the Geth).

It might have been successful if it weren't a Mass Effect. Or maybe not, who knows.

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> missing some of the favorite Mass Effect things (like the Geth)

Some of that is interestingly handled in the Andromeda novels and there were hints that even some of the cancelled DLC was going to reintroduce some of those elements, but EA diverted the DLC teams to Anthem instead.

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I think a large part of the issue is that the sum total of ME trilogy is a hard act to follow, without aiming to sound hyperbolic it's a very bright light that outshines a lot. Anything trying to be a sequel has a difficult balancing act of being familiar versus being different and bringing new ideas in.
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> I cared more about the Irish redhead copilot than about any one of the actual companions

This squares with Joker being a fan-favourite character in the main trilogy

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I didn't say it was bad, I didn't think it was. The combat as I said was the most interesting iteration. I loved the gun play, I just didn't give a fuck about the characters. I found most of them either offputting or just meh.

I genuinely only remember Ryder and PeeBee by name.

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I liked the fresh reset because it was good excuse to get back to the "Exploration" roots of Mass Effect 1.

That said, the rumor is the in development Mass Effect 5 had found a story way to bridge the gap between the two and make it seem a lot less like a hard reset and find a way to continue past the ME3 endings.

Of course we likely will never get to hear the ME5 story the way it was scrapped along with the studio in this announcement.

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> Mechanically it was solid but I just… didn’t care.

This is a great summary of the entire issue with the game.

I really tried to like it but it didn't inspire any enthusiasm. I didn't really care for the plot, the stakes seemed so low compared to the previous title and none of the races/planets really scratched that explore itch.

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They where by than "owing the don" as in there existence was company internally subsidized and you do not recover creative control from that. And those external management initiated "next shiny thing" chases kill you.
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Japanese games very often have this - IIRC in Harvest Moon you even die if you don't get married i0 IIRC 3 yearse. Not to mention dating sims being mainly about this.
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None of the old Natsume Harvest Moon games allowed same-sex marriage or romance. The more recent Story of Seasons games do: the Friends of Mineral Town remake (2019/2020) does, and pioneers of olive town does.

Both are more recent than the BioWare examples, and of course more recent than Stardew Valley, which is more in line with the Harvest Moon genre.

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> I point this out because the Saudi Investment Fund bought EA a couple months back and they obviously have very strong opinions on those sorts of relationships.

They do, but only as a means for controlling the people they rule over. The House of Saud, when outside Saudi Arabia, drink alchohol, wear revealing clothing, and make use of the sex industry.

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This is a reach. Not because the Saudis don't want to influence the direction of games, but because Bioware has had such a run of embarrassing flops over the past decade that I'm surprised they stuck around this long. Peak Bioware was probably Mass Effect 2 and it's all been downhill from there.
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>pushed the industry forward Yeah... And Dice pushed le Industry forward when they stole Desert Combat, made a shitty Engine & called it 'BF2'. Great game nj but they literally hired that mod team & ripped them off harder than any skiddie on a carding board could...

>romancing characters of the same gender You mean yuri action? Otherwise, nobody wants that. And yes. I'm talking solely out of a feminine perspective here.^^

Otherwise, I once was teh mastermind behind a FemDom/FLR Megamod 4 Sims 3. To unite them all was a kinda scummy affair but the monies that stuff generated, man... Yes, it was/is common 4 The Sims mods 2 be paywalled.

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> Dice pushed le Industry forward when they stole Desert Combat, made a shitty Engine & called it 'BF2'.

Dice acquired the Desert Combat studio, and the same people made BF2.

https://giantbomb.com/wiki/Companies/Trauma_Studios

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I would attribute any decrease in those sort of interactions 100% to runaway feminism over anything the Saudis are doing
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The Saudis would agree with you that runaway feminism is the root of all evil, not them.
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Actually on this issue, it seems like the runaway feminists and the Saudis both agree.
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Forward? Sideways at best. Good game developers focus on universal appeal, but instead these kinds of features are almost always driven by activist developers who don't care what damage they do inside the team itself to push these kinds of things through, they muffle true innovation, take away bandwidth needed for more important things, and break teams.

And all that before those features and how they're pushed often making the games leave a bad taste on one's mouth, most often soiling a whole franchise.

I'm in the process of reshaping my game dev career to avoid contributing to this kind of rot. Don't mind eating noodles if that's what it takes.

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You know, the neutering of same-sex romances in ME: 2 (due to an extended right media campaign), is one of the most universally decried changes, in a game that was otherwise considered an improvement on the formula
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>take away bandwidth needed for more important things

in a game that already has romance options, adding a same sex romance option is not taking away bandwidth. and i cannot imagine how it would "soil" an entire franchise. just don't choose the same sex romance option if you don't want to. easy.

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They aren't confused about how difficult it is to avoid same sex options in game. They spelled it out clearly - they decided "mainstream appeal" should not even bring up the option and doing so is probably pressure from people they don't like ("activists").

Karens aren't misunderstanding how to mind their own business or live-and-let-live; they are trying to enforce what they see as (or wish were) social norms and don't give a damn about the perspective of the folks on the receiving end of their chirping.

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Not sure what what specific claim you're making. Do you think gay romance 'soiled' Mass Effect?
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Thanks for sharing this and making that suggestion all those years ago!
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