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Agreed.

If they INSIST that it MUST be 60 Hz, I'd accept the consolation/compromise of 60 Hz but 0ms-ish latency. (Maybe they already do it that way.)

As in waiiiiit until the 16.67ms between frames is almost up while sampling inputs, then bam!, render quicky, bam!, transfer it over a link that could carry more than 60 frames per second, bam!, fast OLED display. Each frame fresh and close to input.

To the why?-sayers: Because the difference is noticeable. We can get all philosophical and discuss whether it's a competitive advantage for someone to not notice the difference, or vice versa. Why the why?, why not just… take us difference-noticers on our word? Like… we're not taking your 60Hz 16.67ms crunchiness away from you?

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Has any non pro consumer ever noticed a display greater than 60 hz. I can barely get the regular people in my life to nice anything above 30 hz or turning off motion smoothing. I really don't see how any of this stuff matters for most people
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Someone was complaining to me that Apple took a long time to add 120 Hz displays to phones. I didn't even know what my iPhone had, turns out it's 60 Hz cause it's a 12 mini. I've used 120 Hz displays before. Cannot tell the difference.
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If you use a 120 Hz iPhone for 6 months and then switch back to your 12 mini, you'll notice immediately.
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I think this varies a lot from person to person. I find the effect to be incredibly subtle - one of my monitors reset it self to 60hz a while back, and I didn't catch the problem for days.
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Scrolling text, I notice IMMEDIATELY
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If something is not noticeable when it gets "better", but it leads people to notice other stuff is "worse" over time, then I'd argue it's not actually a good thing to get.

Imagine if someone said "this food won't really taste better to you when you first eat it, but after 6 months you'll find other food tastes worse". To me, this would not be a selling point.

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I didn't know how bad TV looked in the 90s. We watched a low res 19 inch TV from across the room. Did moving to HD make any real difference in our lives? Do we really enjoy TV that much more? Once the excitement wears off about 20 minutes into watching it, its still the same thing. If the story is good, you get into it either way and forget what you're watching it on.
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I watched TV and used computers in the 90s and the whole time I was desperate for display technology to improve. Mainly CRT refresh rates, which often gave me a headache, but yeah I noticed the crappy pixel density all the time too. The nice Apple display I have now is one of my fave things I’ve ever bought and could only be improved by being >60Hz (which I do notice, but it’s not a big deal).
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Watching older TV shows I notice a lot more close ups of actors faces. I’m convinced it’s because the shows were produced with small screens in mind.
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Depends on the content. When people are talking in a nondescript (thing the "12 Angry Men" movie), SD is quite fine. Now compare it to Blade Runner or Scarface. Those movies absolutely benefit from more detail and colors.
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Yes, I definitely remember noticing how much better TV was when we moved from 20" sets from last century to HD LCDs (and then much larger/higher-res LCDs) over the last 25 years.

And I would disagree that only the story matters. If that were the case, people wouldn't go to the theater (a trend that has started happening in the last 15 years as people have been able to rig their living rooms to give an experience that is nearly theater quality, especially when considering cost and convenience. When we had 20" TVs, they were no substitute for going to the movies.

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People had giant TV’s in the past as well. They are cheaper now.

Either way, a larger screen is not the same improvement as higher resolution. And more importantly, the reason people may not go to the movies when they have a home theater system is partly due to justifying the cost of the theater system.

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It's the same dynamic as with how we optimize for web pages speed. People don't immediately think that website responding 200ms faster is better. But they enjoy the experience more anyway (even if at some subconscious level) and they end up liking it more and spending more time with it.

With food also you could be incrementally getting better and better food and when you then try v1 it would taste bad.

It seems that we might also be noticing slight degradation more than slight improvement in general? No idea if that's true.

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I don't think that's a good comparison.

I've often had new phones that are 'faster' but I barely notice the fastness until I go back to my old phone and realise that my finger-memory needs adapting because things take just a bit longer to load.

I'd assume it's similar for screen refresh rates.

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That's not been my experience with the refresh rates, and it's not what GP and GGP said either. I have a 13 mini and have bought both 16 and Air. I kept them for 2 weeks and then returned.

When I got the phones, I did not notice any benefit related to screen refresh. I also did not notice any detriment when I went back to my 13 mini after two weeks on a 120 Hz screen.

But if it was as GP said, and it's only something you notice when you go back to a "lesser" screen, then that would not be a selling point in my book.

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I always wondered why Windows users didn't notice the jagged text in 2001 and see a Mac as obviously better. You don't know what you aren't missing until it's gone.
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Some people are born with nervous systems which aren’t capable of noticing the difference, just like there are people who can’t see better than 20/20 no matter how good their optical acuity is.
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Maybe I'd be able to tell in a blind test if I'm looking for it. Just meant it's not something I'd passively notice.
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If you have any devices with a faster screen, you can see them side-by-side on https://testufo.com/

Not a blind test, but the smoothness when tracking a moving object is very obvious

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Thanks for the link, checked it and well even side by side on my mbp, the difference is not that super obvious. 30 to 60 fps is very obvious and night and day. 60 fps and 120 fps, I only notice the difference side by side if I pay attention...

But maybe it's because I'm 40+ with relatively bad eye vision and 20 years earlier I'd be noticing the difference much more.. But I'd say going from 1080p to 4k was a lot more obvious than that...

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I've never understood the 120hz hype. Sure it looks a tiny bit better, but I'd trade that in a heartbeat for more battery.
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I'm sure there is a point of diminishing returns for display refresh rates, but I can tell you from experience that it is definitely higher than 60hz. 90hz feels meaningfully smoother (on a Steam deck), and 120/144hz (on a desktop monitor in my case) feels smoother than that. Even mouse input latency is perceptibly lower. I've never used a display faster than 144hz but I honestly would not be surprised to discover that one can still tell the difference well past 144hz.

60fps is basically fine as long as you are unaware that it can be any better, but once you find out you are forever spoiled by the knowledge.

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I'm sure mouse latency is a big issue for iPad Mini users.

I know there's a sizable contingent of people who just think a bigger number is better, but realistically this is a device for passively consuming text and video content that is typically around 30 fps anyway. Why waste the battery power on faster refresh?

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I know you’re being sarcastic with that first line, but touch latency is even more noticeable than mouse latency.

Does the page look and feel glued to your finger as you scroll?

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> Does the page look and feel glued to your finger as you scroll?

Yes, for me issues with apps have mainly been in poorly optimized code causing lag, slow loading and the like. The 60hz/120hz thing has never really been a practical issue.

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Yes? That was true even of the first iPad.
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Not sure about iPads, but going from a pixel 3 to a pixel 5 made me feel like my pixel 3 was broken. Xr to 16 pro was similar, but that is because Xr was legit broken.
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The ProMotion screens have variable refresh rate depending on the content displayed. 10Hz to 120Hz for iPhones and 24Hz to 120Hz for iPads. So in theory the power consumption should be even better than a regular screen for static content like reading text.
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Yup. For me up until 90/100ish it's a pretty significant improvement all the way up and after that I don't know if I could notice outside of a fast game or wiggling the cursor over a contrasting color

I'm sure a lot of people now would feel odd if you gave them a 60Hz phone after high refresh has become so common, even if they don't pay conscious attention to that kind of stuff

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Having seen faster screens, I find 120 is where the diminishing returns ramp up for me. I wouldn’t bother with more.
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For doomscrolling or watching videos it makes little difference. For an iPad that advertises drawing with the pencil, the latency of the brushstroke is a massive difference between the two. The more immediate feedback unlocks more confidence and reduces a lot of friction.
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From what I can tell, it's the thing they notice more than almost anything else. I was recently shopping for a new phone and my brother, who has no interest in tech, kept telling me I need to get the one with it (I forgot the exact term he used, it wasn't 120hz admittedly).
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> I can barely get the regular people in my life to nice anything above 30 hz or turning off motion smoothing. I really don't see how any of this stuff matters for most people

"I don't have an issue with it, so most people also don't have an issue with it"

False Consensus Effect (or false consensus fallacy):

It happens when someone overestimates how much other people agree with them, assuming that their own personal beliefs, values, or experiences are the default for everyone else.

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But in this case, most people really truly don't have an issue with it.

It's a very small minority who cares.

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> It's a very small minority who cares.

Cite your sources, please or you're just echoing "trust me, bro".

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Most people don’t even know what a refresh rate is. They don’t know why it’s measured in hz. They certainly don’t know what 60 vs 120 means.
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You can’t prove your inverse take tho.
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Reading comprehension is important. There was no inverse take here. Just pointing out anecdotal evidence isn't enough to draw a conclusion over a larger sample size.
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I think Apple has held off 120 Hz for so long precisely because the average person gets a bit of a jolt of "this device is fast, it runs so smooth compared to..." they can't quite immediately place until someone explains it's the refresh rate.

Without this, it'd be very hard for an average user to "feel" a performance difference between an A18 Pro in the Neo and say as far as the M5 Max in a MacBook Pro unless they had a "special" use case which really needed the extra CPU/GPU cores.

Of course, they can't stay forever on that. E.g. with the iPhone 17 they finally flipped the non-Pro over. Probably because it was starting to make the iPhone seem sluggish/stuttery compared to other phones more than it was making the iPhone 18 seem fast. Tablets have never seemed to be as fierce a market in terms of your average Joe comparing them, but I'd expect the same switch to being a liability instead of a tool will happen there as well (if they aren't already late to the game).

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I think they made iOS run slower for 60Hz devices. Like 2-3 version ago they changed all the animations and it makes it unbearable to use my iPHone 17 on 60Hz when I used to prefer running my old Samsungs on 60Hz several years ago.
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I would be surprised if >10% of people didn't notice a difference between 60Hz and 120Hz.

Whether the hardware can keep up with Liquid Glass and push 120 frames a second is a different story, of course.

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notice, maybe, but care, definitely not. there's a reason TV manufacturers get away with leaving on that awful AI smoothing by default.
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That argument goes the other way though? The only reason TV manufacturers would leave frame interpolation on by default is that a decent chunk of people notice, those people care, and most of the people who notice are "normal people" who aren't repulsed by it.

If only "pro consumers" noticed or cared... well, those "pro consumers" are the ones who think it looks like shit and would rather have a TV without it.

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You don't have to know what Hz is to see that scrolling on some devices is smooth and on other (coug..Apple) devices is choppy. 60Hz feels like a decade old phone.
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Yeah I wanted to love the form factor of the Mini and thought the 60 he wouldn't be an issue but was reminded any time I used the device.

Actually surprised to learn Apple did the OLED swap and didn't use the opportunity to bump it up at least to 90 hz like the OLED Steam Deck.

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As someone who occasionally browses Hacker News on a Kindle e-Reader, having a low refresh rate really doesn't matter.
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I'd love to have eInk at 90-120Hz. But I agree that 60Hz or 5Hz is pretty much similar expeirience when it comes to scrolling.
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E ink is at 60hz now. Look up Bigme B7 (it's wild!)
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If your phone is choppy when scrolling a list on a 60 Hz display, it's not going to scroll smoothly on a 120Hz display.
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My pixel lets me pick between 60 or 120Hz refresh rate, the bump in perceived smoothness is substantial, to the point that 60Hz does appear choppy in comparison.
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> it's not going to scroll smoothly on a 120Hz display

It will be buttery smooth between the chops.

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iOS at 60Hz is so much worse than Android at 60Hz, I don't know why. maybe Apple did it intentionally to sell more iphones
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Really, my case it's opposite. I was quite happy with the 60hz on my ip13mini, even if my main phone is Android 120hz phone.
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I got a Pixel 7 Pro for work, and it's so laggy. Idk what a 120hz display is for when stock apps like Google Maps are running at like 30fps. I thought maybe some corp security stuff was slowing it down, but I showed it to people at work who have only ever used Android, and they thought it was normal.

Outdated comparison now that Liquid Glass is lagging my phone.

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For whatever map rendering in Google Maps is capped at 30fps, yes. Google doesn't seem to care.
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Yeah the Android is capable of 120 but often lower than 60 in practice
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I just tried it on my iPhone right now, and yeah, something seems wrong. Switching from 120Hz to 60Hz on my Mac, I can barely tell. On the iPhone, 60Hz feels more like 30Hz.
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Phones today have plenty of power to generate 120 screens per seconds. Capping them with a screen is a terrible idea. Smooth form a decade ago isn't the same as smooth of today.

20 years ago I was gaming at 30fps and called it smooth. Now 120Hz feels like bare minimum.

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I still game at 30 fps and don't really notice it, but scrolling at 30 fps gives me a headache.
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Nobody ever wanted a >60Hz display, but once you've used one it's hard to go back. It's like having a higher-performance car. You're now stuck with paying more just for baseline happiness.

It's probably not actually as hard to go back as we think it is, but holding on to stuff is in our genes.

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I keep hearing this all the time, and I think this is an absolutely massive overstatement that you cannot go back to 60 hz after experiencing high refresh rates.

My personal experience is that I do notice the difference - for like a minute - and then I adjust and never care anymore.

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Yeah, we're talking more like reducing the amount of sugar in your tea hard, not quitting heroin hard.
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As an experiment I put my phone into 60Hz after posting this comment. 5 hours later I've remembered. I didn't notice.
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I think it only really matters for gamers, but seriously, who's gaming on an iPad?! Use a PC or console!
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It's worth pointing out that mobile gaming surpasses PC and console combined, in terms of marketshare and revenue. https://playercounter.com/gaming-industry-revenue-statistics...

I don't know how "mobile" gamers are using iPads (or tablets), but considering the size of the market, I doubt it's particularly niche.

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If you give me a choice between buttery smooth >60Hz refresh rate animations, and better battery life, I'll choose the battery life 100% of the time. But that's just me. But then again, with the insides of a typical tablet being 90% battery these days (along with a little motherboard along one edge) maybe that's all a nonissue. Phones, on the other hand... my unambitious, cheap (from when you could still get half decent cheap phones) one goes two days on a charge easily, whereas a friend with an "advanced" phone struggles to get through one day with it, often running out during all-day outdoor adventures. Tradeoffs!
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This tradeoff doesn’t exist.

Look at Apple’s own smartphone lineup. The Pro models with 120Hz screens get better battery life than the low end iPhone models.

You could make up for the difference in battery life with an almost undetectable amount of extra battery capacity from both a cost and size standpoint.

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Even on the 120Hz displays, you can choose to cap them to 60Hz in settings.
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Phones use VRR displays, they don't always scale up all the way to 120Hz, only when justified by the content.
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the irony is that 120hz screens are actually 1-120hz vs constant 60hz which makes it more battery efficient most of the time except for when you're scrolling
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What's magical about 60 there? I'd naively think you'd just want VRR and some power saving render rate behavior rather than a fixed target framerate equal to the max framerate for all types of content all the time. The latter gives you neither good power saving nor good experience in most combinations.
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I think you missed the point of their comment. The point is they are reducing features (marginal cost difference for them) to provide a worse experience for a cheaper model. I'm pretty sure it's less complicated to have a shared manufacturing process with fewer SKUs than to have two separate displays (if they're even different and not just software locked).

Do you think they couldn't add a refresh rate control to the device if you wanted to have lower battery? They already have variable refresh rate implemented, a much harder problem.

I remember the age of when Intel used to lock down hardware multipliers for overclocking behind the K versions, and GPUs did too. This is a well known practice, and Apple is not above it.

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I always change back my devices to 60Hz. There's no brain here. I get motion sickness easily.
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Usually it's low FPS (if FPS at all) that causes motion sickness. This comes up in VR discussion a lot. IIRC like 90Hz is considered a minimum.

I get horribly motion sick playing some games like Half-Life 2, Metroid Prime, or the original DOOM. I run my phone at 120Hz and like it. For games, cranking up the FoV tends to help, also disabling effects like viewbobbing, blur, shaking, etc.

I understand this is not fun to experiment with, though. Once I'm motion sick, I tend to be the entire day, only sleeping fixes it, so I'm not usually excited to keep trying to tweak the thing that makes me sick. I tend to dive into settings before playing any game now. I hate when it auto starts the game to appear cinematic.

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Came in to say exactly that. That’s what’s holding me back from upgrading my older Pro. I refuse to go back to 60hz.
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While I agree 100%, I'm more interested in the variable refresh down to 1hz that comes with 'Promotion' to save on battery when viewing lots of static text.
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The base iPhone 17 has a 120 Hz display, I suspect they are going to drip feed it through their products as a cheap spec bump (vs adding extra RAM or storage).
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> I suspect they are going to drip feed it through their products as a cheap spec bump (vs adding extra RAM or storage).

The iPhone sells way more units than the iPad, so it makes sense that it's not a feature for the iPad mini yet.

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Or this will be an anomaly and they'll drop the base iPhone and keep the E model for the new base, the Air, the Pro and now the Duo.
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The non-Pro iPhone 17 has ProMotion. I have to assume it's a matter of time before it'll make its way to the non-Pro iPads.
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Sure, but the parent comment is saying the “matter of time” should be in the past. I wouldn’t buy a 60hz device today.
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If you needed a mini tablet you would cause there's practically zero competition

I bought the new 8 inch Alexa tablet the other day, and the price was decent but it's a piece of shit. I only wanted it for putting on a video in bed while I fall asleep but it can't even do that because when you drop the brightness to minimum, the display randomly turns off (not actually locking the screen, it's still running the app and active, you can touch stuff you can't see, but the pixels are turned off)

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I've seen some TVs do that, turn off the screen when it gets dark (not talking OLED). Often takes too long and is a nuisance. There's a similar awful gimmick with speakers turning off when quiet, but it results in sound cutting out because it's too slow. I've seen some monitors that even try to do this when using headphones through them.
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> I bought the new 8 inch Alexa tablet [...] for putting on a video in bed while I fall asleep

That's...horrifying.

Have you tried closing your eyes?

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To everyone over here stating the pro vs regular consumer argument:

- Apple introduces OLED and talks about deep blacks and 1200 bits

- Why do they think people care about the above and not 120hz as well?

To the average consumer, neither matters much. True. But the above did not make much sense to me.

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Apple introduced Tandem OLED there is a difference most of the PC world is still using single OLED with all its shortcomings along with Thunderbolt 4.

120hz at 5k requires Thunderbolt 5 (ie better graphics card, more info down the pipeline.

Which is why most of the PC world is on cheap 4k monitors still.

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LG were the first to ship products with Tandem OLED, in the automotive market. Apple were not even the first in the mobile or PC markets, being beaten by Huawei and Dell, respectively.

Most 5K monitors on the PC side are not going to be driven over Thunderbolt, but rather DisplayPort or HDMI.

And the most popular resolution on PC is not 4k, but rather 1080p and 1440p.

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To the average consumer, deep blacks will look great in the next Avengers movie.

To the average consumer, obsessing over scroll feeling not completely perfect is a distraction from watching the next Avengers movie, if not downright neurotic behavior.

To a prosumer, the value may be obvious but the price may not be worth it. Which can lead to a distaste for the company, for not being a more accommodating company.

To a professional, if you need it, you need it, and you begrudgingly pay for it. Because you need it.

I don’t even know what my phone screen has. Wasn’t why I bought the pro at the time. Wanted the additional ram. So I wouldn’t feel as pressed to upgrade now. (Prosumer, aka neurotic.)

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Why?

I could not care less about any refresh rate over 30.

You can care about it, but that just means it sounds like a differentiator to me, not something everyone should pay for just because you care about it.

You will have to somehow prove it if you would say that the panel and driver chip are all already ready to do 100+ hz for free by default, and are actually artificially limited, and that that artificial limitation doesn't come with some other advantage like battery life (allowing a smaller battery or less cost in some other way).

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For movies, 30fps is good enough, but for a screen which you interact with, the change to 120hz is dramatic. And there is no reason why they should not be adding it.
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High refresh rate displays are an interesting feature because most users do not notice the difference.

I can spot a 60Hz display from jiggling the mouse pointer for a second.

I’ve also done side-by-side comparisons of full screen scrolling on 60Hz and 120Hz screens for less technical people who could barely perceive a difference when I was pointing it out, but it took some time to get them to see it.

MKBHD (YouTube tech video and reviewer) talks about this a lot: It’s highly valuable to people like you and me who are attuned to the performance of our devices, but most people don’t notice. Or care!

I would appreciate high Hz displays everywhere, but I admit that Apple has probably made the right consumer choice tradeoff to compromise on refresh rate for these lower end devices where minimum cost and maximum battery life are the two most important features for those who buy them.

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I'm one of those who can't spot a difference. I've tried to with the mouse trick or scrolling and I just can't see it. I can see the difference between 30fps and 60fps but anything north of 60fps is imperceptible to me. Maybe it's from a lifetime of gaming on toaster specs where I'd scarcely break 25fps.
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Motion picture film 24 frames per second, old line NTSC 30 frames per second.
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I think another thing to keep in mind is that there’s probably an element of sensory adaptation at play here. Like when you wear a watch: you notice it at first, and then you don’t notice it on your wrist anymore.

So if you’re actively moving between a high-refresh-rate device (like a lot of people here with their 144hz monitors) and then one with a lower refresh rate, you’re probably more sensitive (and potentially annoyed) by the discrepancy.

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You will notice this as soon as you use a low dpi device again for any length of time. First 10 minutes you see the pixels. After that you stop seeing the pixels.

Viewing distance plays a factor too. I realized 4k tvs are useless to me because I can't perceive 1080p pixels unless I'm comparison shopping in a TV show room from 2 feet away (probably why they don't let you experience appropriate TV viewing distances in these spaces in the first place).

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Did it? Most devices are still at 60
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Right? Pro devices should be 240hz now
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Why? Reference monitors in the production industry aren't.
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