I do think there may be a limit to how far it can be improved, though. Like typed nil means that a variable of an interface type (say coming from pure Go code) should enter Lisette as Option<Option<http.Handler>>. Sure, one can match on Some(Some(h)) to not require two unwrapping steps, but it becomes a bit awkward anyway. (note: this double-Option is not a thing in Lisette at least as of now)
Lisette also doesn't remove the need to call defer (as opposed to RAII) in the very awkward way Go does. E.g. de facto requiring that you double-close on any file opened for write.
Typescript helps write javascript, but that's because until WASM there was no other language option to actually run in the browser. So even typescript would be a harder sell now that WASM can do it. Basically, why try to make Go more like Rust when Rust is right there? And fair enough, the author may be aiming for somewhere in between. And then there's the issue of existing codebases; not everything is greenfield.
So this seems best suited for existing Go codebases, or when one (for some reason) wants to use the Go runtime (which sure, it's at least nicer than the Java runtime), but with a better language. And it does look like a better language.
So I guess what's not obvious to me (and I mentioned this to the author) is what's the quick start guide to having the next file be in Lisette and not Go. I don't think this is a flaw, but just a matter of filling in some blanks.
[1] https://blog.habets.se/2025/07/Go-is-still-not-good.html
Go gives you access to a compute- and memory-efficient concurrent GC that has few or no equivalents elsewhere. It's a great platform for problem domains where GC is truly essential (fiddling with spaghetti-like reference graphs), even though you're giving up the enormous C-FFI ecosystem (unless you use Cgo, which is not really Go in a sense) due to the incompatibilities introduced by Go's weird user-mode stackful fibers approach.
The avg developer moves a lot faster in a GC language. I recently tried making a chatbot in both Rust and Python, and even with some experience in Rust I was much faster in Python.
Go is also great for making quick lil CLI things like this https://github.com/sa-/wordle-tui
Similar to how even smaller problems are better suited for just writing a bash script.
When you can have the whole program basically in your head, you don't need the guardrails that prevent problems. Similar to how it's easy to keep track of object ownership with pointers in a small and simple C program. There's no fixed size after which you can no longer say "there are no dangling pointers in this C program". (but it's probably smaller than the size where Python becomes a problem)
My experience writing TUI in Go and Rust has been much better in Rust. Though to be fair, the Go TUI libraries may have improved a lot by now, since my Go TUI experience is older than me playing with Rust's ratatui.
Only in the old "move fast and break things" sense. RAII augmented with modern borrow checking is not really any syntactically heavier than GC, and the underlying semantics of memory allocations and lifecycles is something that you need to be aware of for good design. There are some exceptions (problems that must be modeled with general reference graphs, where the "lifecycle" becomes indeterminate and GC is thus essential) but they'll be quite clear anyway.
No, definitely not only in that sense. GC is a boon to productivity no matter how you slice it, for projects of all sizes.
I think the idea that this is not the case, perhaps stems from the fact that Rust specifically has a better type system than Java specifically, so that becomes the default comparison. But not every GC language is Java. They don't all have lax type systems where you have to tiptoe around nulls. Many are quite strict and are definitely not "move fast and break things" type if languages.
Not saying those are the only two GC languages, just circling back to the post spawning these comments.
> Go was not satisfied with one billion dollar mistake, so they decided to have two flavors of NULL
Thanks for raising this kind of things in such a comprehensible way.
Now what I don't understand is that TypeScript, even if it was something to make JavaScript more bearable, didn't fix this! TS is even worse in this regard. And yet no one seems to care in the NodeJS ecosystem.
<selfPromotion>That's why I created my own Option type package in NPM in case it's useful for anyone: https://www.npmjs.com/package/fp-sdk </selfPromotion>
But yeah it's a fair point. Sometimes I think I should just write my own lang (a subset of typescript), in the same fashion that Lisette dev has done.
You can't enforce it in any normal codebase because null is used extensively in the third party libraries you'll have to use for most projects.
Go allows creating lightweight threads to the point where it's a good pattern to just spin off goroutines left and right to your heart's content. That's more of a concurrency primitive than async. Sure, you combine it with a channel, and you've created an async future.
The explicit passing of contexts is interesting. I initially thought it would be awkward, but it works well in practice. Except of course when you need to call a blocking API that doesn't take context.
And in environments where you can run a multitasking runtime, that's pretty cool. Rust's async is more ambitious, but has its drawbacks.
Go's concurrency story (I wouldn't call it an async story) is way more yolo, as is the rest of the Go language. And in my experience that Go yolo tends to blow up in more hilarious ways once the system is complex enough.
But like I said, in my opinion this compares with Go not having an async story at all.
I'm curious what compilation times are like? Are there theoretical reasons it'd be order of magnitude slower than Go? I assume it does much less than the rust compiler...
Relatedly, I'd be curious to see some of the things from Rust this doesn't include, ideally in the docs. Eg I assume borrow checking, various data types, maybe async etc are intentionally omitted?
https://github.com/ivov/lisette/issues/12
I have a few approaches in mind and will be addressing this soon.
It's a really valid FFI concern though! And I feel like superset languages like this live or die on their ability to be integrated smoothly side-by-side with the core language (F#, Scala, Kotlin, Typescript, Rescript)
In C/C++ you have the #line preprocessor directive. It would be nice if Go had something similar.
But I can't help wondering:
If it is similar to Rust why not make it the the same as Rust where it feature-matches?
Why import "foo.bar" instead of use foo::bar?
Why Bar.Baz => instead of Bar::Baz =>? What are you achieving here?
Why make it subtlety different so someone who knows Rust has to learn yet another language?
And someone who doesn't know Rust learns a language that is different enough that the knowledge doesn't transfer to writing Rust 1:1/naturally?
Also: int but float64?
Edit: typos
As for int and float64, this comes from Go's number type names. There's int, int64, and float64, but no float. It's similar to how Rust has isize but no fsize.
isize is the type for signed memory offsets, fsize is completely nonsensical.
Then realized Rust wasn't that hard.
Rust devs continued belief that they're the center of the universe is amusing.
Look at gleam, its a fresh take on nice dxp
I'm curious about the compiled Go output though. The Result desugaring gets pretty verbose, which is totally fine for generated code, but when something breaks at runtime you're probably reading Go, not Lisette. Does the LSP handle mapping errors back to source positions?
Also wondering about calling Lisette from existing Go code (not just the other direction). That feels like the hard part for adoption in a mixed codebase.
Is the goal here to eventually be production-ready or is it more of a language design exploration? Either way it's a cool project.
The CLI command `lis run` supports a `--debug` flag to insert `//line source.lis:21:5` directives into the generated Go, so stack traces from runtime errors point back to the original Lisette source positions. The LSP handles compile-time errors, which reference `.lis` files by definition.
Calling Lisette from existing Go is not yet supported and is the harder direction, as you noted. This is on my mind, but the more immediate priority is enabling users to import any Go third-party package from Lisette.
Lisette began as an exploration, but I intend to make it production-ready.
I'm asking because your goal is to make it production ready, so what are you doing to assure people this is more than just another vibe coded language (of which there are countless examples by now)?
Like I said, these LLM-driven language projects have proliferated recently, and they follow a common pattern:
- Dump hundreds of thousands of lines of lines into a blank repo with a new repo.
- Throw up a polished-looking LLM generated website (they all look the same).
- Post about the project on a bunch of tech sites like HN.
- Claim it's a real project with deep roots despite there being no evidence.
Here's another one:
https://www.reddit.com/r/ProgrammingLanguages/comments/1sa1a...
These things are so common that r/programminglanguages had to ban them, because they were being posted constantly. So my concern is: what differentiates your project from the sea of others exactly like it, which as I've been following them? Usually the main dev grows bored with it quickly when the agent starts having trouble building features and the project is silently abandoned.
The merits of any project are yours to evaluate.
To me, I see some encouraging thoughtfulness here. However, again, it's true most projects like this don't achieve liftoff.
Edit: No it is still not open source. There are still same promises of open sourcing eventually, but there is no source despite the URL and the website claiming it's an open language. What's "open" here is "MAX AI kernels", not Mojo. They refer to this as "750k lines of open source code" https://github.com/modular/modular/tree/main/max/kernels
This feels icky to me.
Due to the closed source nature, every mojo announcement I see I think "whatever, next"
If the actual intent is to open-source, just do it, dump out whatever you have into a repo, call it 'beta'
Static python can transpile to mojo. I haven't seen an argument on what concepts can only be expressed in mojo and not static python?
Borrow checker? For sure. But I'm not convinced most people need it.
Mojo therefore is a great intermediate programming language to transpile to. Same level of abstraction as golang and rust.
Last commit was 9 years ago though, so targets Python 2.7.
"Python to rust transpiler" -> pyrs (py2many is a successor) "Python to go transpiler" -> pytago
Grumpy was written around a time when people thought golang would replace python. Google stopped supporting it a decade ago.
Even the 2022 project by a high school student got more SEO
†: I've tried to transpile Rust code through WASM into Go assembly, and I've also explored how to inject trampolines into Go binaries (which involves generating Go assembly too).
Why would there be? Go’s assembly might be lacking ways to make them optimally efficient, but that’s probably a given either way without an optimizing compiler backend.
Not sure I'd like the constant reminder.
Lisette brings you the best of both worlds.
[1] https://github.com/ivov/lisette/blob/main/tools/bindgen/READ...
What would be actually nice is running async Rust on the Go green threads runtime.
Rust, of course superbly achieves its goals within its niche! But it is a niche, is my meaning here.
What I actually want is code that's correct, but ergonomic to write. So my ideal language (as strange as it sounds) would be Rust with a GC.
I don't want to worry about what string type I'm using. I want it to just work. But I want it to work correctly.
Lisette looks like it's in this exact category! It seems to combine the best aspects of both Rust and Go, which is a very promising endeavour. I'll have to take a proper look :)
When did OCaml get affine types? Or unique references?
There's also the support for concurrency and parallelism, which has started to improve recently, but is still years behind what is available in Go (but still better in my opinion than what is available in Rust).
Still, where absolute max performance or realtime are not required, I'd choose OCaml as it is elegant & a pleasure to code in (personal opinion, ymmv).
I can expand on any of those if you disagree with them.
Having great tools. Excellent documentation. Being friendly to new users.
Yes, it's also a systems language without a runtime. But that's not the novel part. You could write horrors in C++ that approximate ML even without language support. There are eldritch libraries where some kind of pattern matching is done via generic lambdas.
The main difference is developper UX. Good tools, good error messages, quality of life. The novelty is making ML not painful.
Low level strong correctness was absolutely a novel part. In fact it’s exactly why many people glommed onto early rust, and why it was lowered on the stack.
Although learnability and weirdness budgets were also extremely novel in low level contexts which had been subsumed by C and C++.
> horrors in C++
Yes, horrors in C++. Half baked jerry-rigged and barely usable nonsense. Not an industrial strength langage with a reliable type system and a strong focus on safety through types.
Being memory safe without being managed is what makes rust a truly novel and interesting language for which it rightfully gets the hype.
if I can incorporate Lisette into my golang projects for example, (Invoking rust code within Golang to me feels like a larger problem and Invoking C might be easier from my tinkering experiments) I feel like you are viewing this from a pure performance metric but to be honest, most things aren't necessary to be the fastest, the type system of rust/rust-alike languages can be beneficial to people as-it-is
Check out gleam, its based on erlang so it has a runtime involved, people love gleam because it gives them a bit more expressiveness in the type system from what I've heard.
I feel like these experiments are genuinely nice, Also perhaps a project like this can then slowly also invoke tinyGo (there was a recent discussion about it too) and could be compiled into tinyGo in future iterations to have no runtime essentially as well. People who love rust, love it, but most people really find it hard to get-into as compared to golang, I really love golang for its simplicity but I wish to tinker with rust too, so if Lisette combines both of these things and atleast makes me familiar with more rust without having to jump into too many hoops
I know it is Rust inspired, but why write it in Rust and not Go?
I love Rust for what it is, but for most of my projects, I can’t justify the added complexity. Sure, there are a bunch of things I miss from the Rust world when I’m working on large-scale distsys services in Go, but introducing Rust in that space would be a recipe for disaster.
I guess the Go team knows that if they start adding everyone’s favorite Rust features, the language would become unrecognizable. So we’re not getting terser error-handling syntax or enums. Having union types would be nice too.
But I work in platform engineering, so my needs are quite different from someone writing business logic in Go. I understand that having a more expressive syntax is nice when you’re writing complex business code, but in reality, that almost always comes with a complexity/fragility tradeoff. That’s part of the reason no one wants to use Rust to write their business logic, despite it being so much more expressive.
For distsys, programming ergonomics matter far less compared to robustness and introspectability. So the Go runtime with Go syntax is perfect for this. But of course, that’s not true for all use cases.
Sorry for the rant - completely uncalled for. This is a cool project nonetheless :)